Cool game. But what is that code entry for? Cheatcodes? Levelcodes? Cannot see any levelcodes on screen like in your presvious games.
Umpftata
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Graphics corruption bug is still present in V1.1. Just change the CLI to a SEI after switching to game charset and all works fine, or use zero page adresses which are not used by the kernel IRQ $ea31. ($80... is a bad idea).
https://sta.c64.org/cbm64mem.html
Current version's disk image ist called V2.1 but title screen shows V2.0. Is the download correct?
The "Make your choice" selection is misleading in my opinion. Maybe just a leftover from earlier builds. "Select a solved cave" or something like this would make more sense to me. And maybe the "make your choice" text above the selections (would require the treasure pile to be moved higher and might make the screen to crowded).
Title screen music has strange wobble sound at some places, more audible on new 8580 SID environment. Not sure if this wanted.
There is also a small pause in music play when switching from title screen to cave show.
I am a bit puzzled because the game is called "Vault of Seraphim", but title default selection is the old levels from Catacombs of Cherubim. I'd expect the new levels to be default choice and the old ones to be bonus.
It's also not obvious to me without reading the infosheet that this is a choice, maybe add some words on screen that it is one.
Furthermore I'd like to get back to the choice first with firebutton when title cycles though cave previews, not immediately start game.
And there is a bug I noticed: when finishing a 4th level: You don't get bonus for the gems here before hero bonus, like in the previous levels.
Are you aware of https://github.com/zaidka/rebb64 where someone creates a documented source code of the original game? It might be good base for further modifications.