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Umpftata

138
Posts
1
Topics
16
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182
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A member registered Mar 13, 2019

Recent community posts

Looking great so far. Better keep the final game completely in english for a bigger audience.

Very nice game when you got used to the controls. The tutorial levels are very helpful for that!

Any hope this will be finished sometime?

Any hope this will be finished sometime?

HANDIT C64 community · Created a new topic Improvements?

Would be better with a score display while playing and a restart option IMO.

So maybe Halloween 2026 then? ;-)

Sounds fun. Helloween release?

Only appears in levels where there is seemingly no sprite left to display the shot. The shot sound appears but no sprite but the player sprite accelerates.

Thank you for the fix. Screen works fine now.

Now there seems to be some issue with the yellow shooters when all sprites are active. Their shots seem to speed up player's ship movement.

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Game tries to place too many sprites in some levels, overwriting $d010 and $d011. C64 has only 8 sprites with pointers at $d000-$d00f. As result screen switches off or to trash. Appears especially in levels with mine-layers.

Just a bit puzzled that in the "change size" menu option you can also change amount of moves and time (if limited is selected).

Text says joystick port 2, but it's actually port 1 to use.

Thanks for implementing my idea. How about adjustable time limit, maybe in 30s steps to set your own challenge?

Nice game. How about making the dot on the map an arrow showing the heading direction?

Hopefully the final version has sound. Playing such game without is not much fun.

Graphics could be better, but the puzzles are quite nice. Never forget to collect the artifact before leaving a level! ;-)

My wish has been fulfilled! \o/
5 years ago, when you published the PC version, I encouraged you to do a real C64 version... and now you did! Many thanks!

Waiting for real C64 implementation. ;-)

Any updates?

Very cute and challenging in later levels!

Having a crack on CSDb pointing to the original release is a good advertisement. Your game also got release posts in several C64 related forums.

Good luck with the AI player. Maybe offer several skill levels of it.

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Checked the Demo. Quite nice for a first try on a C64 game, even with SEUCK. But won't spend any money for it. 

If you want ot continue using SEUCK, you may check the SEUCK School at https://tnd64.unikat.sk/

To see what C64 SEUCK is capable of when pushed ot the limits, check https://psytronik.itch.io/wow-shooters

I especially like the asteroid feature. Thumbs up. Looking forward to the single player modes.

Just using higher delay does not seem to fix the pepper bug. Maybe check firebutton is still pressed after delay and block more pepper in this case.

Seems to be the same demo like on Zzap!64 covermount 24.
Hope this game will be finished.

Puzzles2-C64KernelRev2&3.crt works in GTK3VICE-3.9, latest build again not.
At least I could have a look at it. Some pictures are nice, others are OK but "Me & My Cat" is ugly converted.

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Tried with WinVICE 3.1 from https://csdb.dk/release/?id=155140
and GTK3VICE-3.9-win64 from https://csdb.dk/release/?id=248528

Same blue-screen behaviour.

Cannot start the download image in VICE. Exits to blue READY screen immediately. :(

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Oscar64 is said to generate about 6x faster code from C than cc65.
https://github.com/drmortalwombat/oscar64

Menu control is rather slow. What language/compiler do you use?

Game has no thumbnail on the itch.io overview.
Nice game anyway. ;-)

I just noted a random missing letter in the "press space to start" text at first start. Seems to be a different one each time.

Real C64 version please. ;-)

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You should mention that a C64 emulator or real C64 hardware is needed to play the game. C64 forever!

I noticed a hangup sometimes if you hold joystick too long.
It's veeeeeery slow and time limit is harsh if you turn multiple times.

Completely unplayable on a C64.

Another fine game from you! Keep 'em coming.

Lovely game.
But P & Q keys mentioned in instructions does not seem to have any effect.

Nice one. But saving logic (to continue) seems to be tied to a high score entry. Wouldn't it make sense to save after any Game Over?

Native retro computer version? ;-)