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Umpftata

118
Posts
16
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168
Following
A member registered Mar 13, 2019

Recent community posts

Having a crack on CSDb pointing to the original release is a good advertisement. Your game also got release posts in several C64 related forums.

Good luck with the AI player. Maybe offer several skill levels of it.

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Checked the Demo. Quite nice for a first try on a C64 game, even with SEUCK. But won't spend any money for it. 

If you want ot continue using SEUCK, you may check the SEUCK School at https://tnd64.unikat.sk/

To see what C64 SEUCK is capable of when pushed ot the limits, check https://psytronik.itch.io/wow-shooters

I especially like the asteroid feature. Thumbs up. Looking forward to the single player modes.

Just using higher delay does not seem to fix the pepper bug. Maybe check firebutton is still pressed after delay and block more pepper in this case.

Seems to be the same demo like on Zzap!64 covermount 24.
Hope this game will be finished.

Puzzles2-C64KernelRev2&3.crt works in GTK3VICE-3.9, latest build again not.
At least I could have a look at it. Some pictures are nice, others are OK but "Me & My Cat" is ugly converted.

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Tried with WinVICE 3.1 from https://csdb.dk/release/?id=155140
and GTK3VICE-3.9-win64 from https://csdb.dk/release/?id=248528

Same blue-screen behaviour.

Cannot start the download image in VICE. Exits to blue READY screen immediately. :(

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Oscar64 is said to generate about 6x faster code from C than cc65.
https://github.com/drmortalwombat/oscar64

Menu control is rather slow. What language/compiler do you use?

Game has no thumbnail on the itch.io overview.
Nice game anyway. ;-)

I just noted a random missing letter in the "press space to start" text at first start. Seems to be a different one each time.

Real C64 version please. ;-)

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You should mention that a C64 emulator or real C64 hardware is needed to play the game. C64 forever!

I noticed a hangup sometimes if you hold joystick too long.
It's veeeeeery slow and time limit is harsh if you turn multiple times.

Completely unplayable on a C64.

Another fine game from you! Keep 'em coming.

Lovely game.
But P & Q keys mentioned in instructions does not seem to have any effect.

Nice one. But saving logic (to continue) seems to be tied to a high score entry. Wouldn't it make sense to save after any Game Over?

Native retro computer version? ;-)

Such a beautiful game now with all the colors!

Very enjoyable game! Congratulations!

Quite hard to have 2 paths right at start (walk down and walk left) where you are immediately Game Over. I suspect the game being that unforgiving all the way through? Are those paths final dead ends or is there a way to safely get through them later in the game, maybe by collected items or something else?

Ah OK, just a slowdown.

Is it possible that the [O]vertime cheat does not work? I presume that time is the bar below the lives counter.

Both players are called Player One?

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OK, works. But I am very sorry to have another one: Score is not reset after Game Over.

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Thanks for the fix. Works with first word now. Now you win immediately on the second word after entering the first letter, no matter if correct or incorrect.

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There seems to be bug: Complete correct word is not determined. Tested english C64 version (d64 & prg).

There is a bug in game end detection: Finishing level I shows "Congratulations!!! You have completed all levels", while finishing level X shows a next level Y which is trash.

Zzap!64 Micro Action #20 was already released yesterday for patreons.

Seems there is a flaw in the tactical game: You can do remaining moves if you lost your unit in combat.

Very nice game!
Manual just has equal description for STAR and BUBBLE power-up.

This plays very well for a Basic implementation!

Needs a bit too pixel-exact movement for my taste. Wouldn't have made the level without the walkthrough video, because I either fell through the clouds or got stuck on the roof.

Well, V1.1 is available here: https://csdb.dk/release/?id=208328

May it be that in the V1.0.4 build the single player levels from 41 onwards repeat levels 01 and on?

Downloads are V1.0 while screenshots show a V1.1.