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Umpftata

150
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1
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17
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190
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A member registered Mar 13, 2019

Recent community posts

The text "select a solved cave" (which comes from an earlier post from me IIRC, oops) does not describe the function correctly IMO, because you can select the latest cave you accessed. Maybe call it "start at a special cave" or something like it. Sorry for nagging again.

all the rest :)

Current version's disk image ist called V2.1 but title screen shows V2.0. Is the download correct?

The "Make your choice" selection is misleading in my opinion. Maybe just a leftover from earlier builds. "Select a solved cave" or something like this would make more sense to me. And maybe the "make your choice" text above the selections (would require the treasure pile to be moved higher and might make the screen to crowded).

Title screen music has strange wobble sound at some places, more audible on new 8580 SID environment. Not sure if this wanted.
There is also a small pause in music play when switching from title screen to cave show.

Thanks for updating to my proposals. Unfortunately the Vault of Seraphim starts at wrong cave now (2nd cave of Catacombs of Cherubim).

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I am a bit puzzled because the game is called "Vault of Seraphim", but title default selection is the old levels from Catacombs of Cherubim. I'd expect the new levels to be default choice and the old ones to be bonus.
It's also not obvious to me without reading the infosheet that this is a choice, maybe add some words on screen that it is one.
Furthermore I'd like to get back to the choice first with firebutton when title cycles though cave previews, not immediately start game.
And there is a bug I noticed: when finishing a 4th level: You don't get bonus for the gems here before hero bonus, like in the previous levels.

This game contains  several dead end paths you can only exit by suicide. You would have to rework all levels regarding this, but it's part of the game.

Are you aware of https://github.com/zaidka/rebb64 where someone creates a documented source code of the original game? It might be good base for further modifications.

Nice gameplay. I like it. Very playable.
There have been a lot of similar games, but I cannot remember the same principle.

Nice little Basic game.

Nice outcome from the jam. Will all submissions be released to public or may some stay private forever.

You can use Commodore Key to reset current level and Spacebar to toggle music on/off.

Funny little game. Nice options and random events. Thanks to the witch you can play nearly endless. ;-)

Looking great so far. Better keep the final game completely in english for a bigger audience.

Very nice game when you got used to the controls. The tutorial levels are very helpful for that!

Any hope this will be finished sometime?

Any hope this will be finished sometime?

HANDIT C64 community · Created a new topic Improvements?

Would be better with a score display while playing and a restart option IMO.

So maybe Halloween 2026 then? ;-)

Sounds fun. Helloween release?

Only appears in levels where there is seemingly no sprite left to display the shot. The shot sound appears but no sprite but the player sprite accelerates.

Thank you for the fix. Screen works fine now.

Now there seems to be some issue with the yellow shooters when all sprites are active. Their shots seem to speed up player's ship movement.

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Game tries to place too many sprites in some levels, overwriting $d010 and $d011. C64 has only 8 sprites with pointers at $d000-$d00f. As result screen switches off or to trash. Appears especially in levels with mine-layers.

Just a bit puzzled that in the "change size" menu option you can also change amount of moves and time (if limited is selected).

Text says joystick port 2, but it's actually port 1 to use.

Thanks for implementing my idea. How about adjustable time limit, maybe in 30s steps to set your own challenge?

Nice game. How about making the dot on the map an arrow showing the heading direction?

Hopefully the final version has sound. Playing such game without is not much fun.

Graphics could be better, but the puzzles are quite nice. Never forget to collect the artifact before leaving a level! ;-)

My wish has been fulfilled! \o/
5 years ago, when you published the PC version, I encouraged you to do a real C64 version... and now you did! Many thanks!

Waiting for real C64 implementation. ;-)

Any updates?

Very cute and challenging in later levels!

Having a crack on CSDb pointing to the original release is a good advertisement. Your game also got release posts in several C64 related forums.

Good luck with the AI player. Maybe offer several skill levels of it.

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Checked the Demo. Quite nice for a first try on a C64 game, even with SEUCK. But won't spend any money for it. 

If you want ot continue using SEUCK, you may check the SEUCK School at https://tnd64.unikat.sk/

To see what C64 SEUCK is capable of when pushed ot the limits, check https://psytronik.itch.io/wow-shooters

I especially like the asteroid feature. Thumbs up. Looking forward to the single player modes.

Just using higher delay does not seem to fix the pepper bug. Maybe check firebutton is still pressed after delay and block more pepper in this case.

Seems to be the same demo like on Zzap!64 covermount 24.
Hope this game will be finished.

Puzzles2-C64KernelRev2&3.crt works in GTK3VICE-3.9, latest build again not.
At least I could have a look at it. Some pictures are nice, others are OK but "Me & My Cat" is ugly converted.

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Tried with WinVICE 3.1 from https://csdb.dk/release/?id=155140
and GTK3VICE-3.9-win64 from https://csdb.dk/release/?id=248528

Same blue-screen behaviour.

Cannot start the download image in VICE. Exits to blue READY screen immediately. :(