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Umpftata

184
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1
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22
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A member registered Mar 13, 2019

Recent community posts

How about merging PAL and NTSC binaries? Simply check value of  $02A6. After reset it is 01 for PAL and 00 for NTSC. I presume the codeparts that are individual for PAL and NTSC are minor.

How about a pre-built d64 image for C64? Ozmoo is free to use.

Status says "in development". Is the game finished?

Congratulations that you managed to prompt a working C64 game. But at least the screenshots are way below what C64 is capable of.

How about version numbering  e.g. V1.0.1 for the bugfix? Makes it easier in case there will be more bugfixes.

Nice puzzler. Was it made with AGPX' Game Maker?

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New ENG manual is german.

And pixel movement makes flames cause less harm.

(1 edit)

Looks funny and plays very good on C64!

Nice to have music but it's too powerful and not fitting for this game IMO. 
I perfered the ingame sound effects. Is it possible to get this back optional?

Nothing to say against LLM/AI for learning, but final job should be done by own hand.

Why use uncommon d81 disk format if the files fit onto a common d64 image?
Oscar64 generates much faster and smaller machine code from C, worth a try.

Cute little first timer.

Tried the demo. Looks nice.
Unconvenient that the black sabre is invisible in underground screens. Maybe change background or sabre color in underground?
Partly had problem to pass through ladder gaps. Maybe auto-center when climbing ladders makes sense?

Version C is missing the title picture. Is this intended?

I hope the glitches are gone in the final version. HUD looks like being ripped from R-Type.

Looks nice. But why is it so slow? There are much more complex games running much faster on original C64 clockspeed. Probably caused by inefficient code or bad compiler. If you are coding with CC65, try Oscar64 for much better and faster assembly code output.

Nice concept.

No, single file PRG with all 3 control schemes was my idea. ;-)

How about having all control methods in one binary. Selectable from start screen if it is not possible to have all simultaneously. 

Up to you, it's your project. But I guess you will not get much feedback that way.  Maybe I will buy when it is finished. 

Reads interesting. How about making the test versions available for free?

Simply check $02a6 (01=PAL - 00=NTSC) to set timer values correct for both machine types.

You should mention in title scroller that the picture is AI generated and nobody should complain.

D64 still shows V1.3 in Directory and header. File is correct one?

Cool game. But what is that code entry for? Cheatcodes? Levelcodes? Cannot see any levelcodes on screen like in your presvious games.

Locks up after a few seconds playing. Unfinished?

Any news about release of final game?

Any news about release of final game?

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Graphics corruption bug is still present in V1.1. Just change the CLI to a SEI after switching to game charset and all works fine, or use zero page adresses which are not used by the kernel IRQ $ea31. ($80... is a bad idea).
https://sta.c64.org/cbm64mem.html

It's the default hardware sprite detection being used here. ;)

To fix the graphics corruption, just add a SEI at start.
HF was too slow it seems. ;-)

Great achievement for your first game. Keep it up!

Fails to overwrite hiscores file when reaching a hiscore a second time. Easy to fix. Just put @: infront of the filename in the save routine and it will be overwritten.

The text "select a solved cave" (which comes from an earlier post from me IIRC, oops) does not describe the function correctly IMO, because you can select the latest cave you accessed. Maybe call it "start at a special cave" or something like it. Sorry for nagging again.

all the rest :)

Current version's disk image ist called V2.1 but title screen shows V2.0. Is the download correct?

The "Make your choice" selection is misleading in my opinion. Maybe just a leftover from earlier builds. "Select a solved cave" or something like this would make more sense to me. And maybe the "make your choice" text above the selections (would require the treasure pile to be moved higher and might make the screen to crowded).

Title screen music has strange wobble sound at some places, more audible on new 8580 SID environment. Not sure if this wanted.
There is also a small pause in music play when switching from title screen to cave show.

Thanks for updating to my proposals. Unfortunately the Vault of Seraphim starts at wrong cave now (2nd cave of Catacombs of Cherubim).

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I am a bit puzzled because the game is called "Vault of Seraphim", but title default selection is the old levels from Catacombs of Cherubim. I'd expect the new levels to be default choice and the old ones to be bonus.
It's also not obvious to me without reading the infosheet that this is a choice, maybe add some words on screen that it is one.
Furthermore I'd like to get back to the choice first with firebutton when title cycles though cave previews, not immediately start game.
And there is a bug I noticed: when finishing a 4th level: You don't get bonus for the gems here before hero bonus, like in the previous levels.

This game contains  several dead end paths you can only exit by suicide. You would have to rework all levels regarding this, but it's part of the game.