Thank you, it was great fun developing this game.
Richard of TND
Creator of
Recent community posts
I'm surprised that I didn't already comment about this game production. The game is technically quite stunning and modern. I really love the graphics. The game play is also very good. I am really amazed with how much has been crammed into 16KB for the Commodore 64. Well done. This would have made a great commercial game back in the good old days of the C64 if it was released back then.
Ah thanks. Also for the video of the game in action. Sadly I didn't get much time to make a video of my own for the game as I have been too busy since the release of the game. I'm currently making an example game with Alf Yngve for the next version of the SEUCK Title Screen Maker V1.7. I have also started work on Tape Master Pro V5.0. The next game release after that could be my 4K compo game "Weights and Crates" for Craptastic 2024. I won't go into much detail about it as I won't be starting it for a couple of months yet.
Yes, there will be a new version later on this year (V5.0). I intend to bring back this feature, and also add music fade (for tunes that use $D418) volume support and also a version that can use hi-res bitmaps as well as multi-colour. I hope to get it done before Summer 2024. I doubt I will be using the built-in packer like I did with V4.0 because of the turbo saver routine it used. Instead, I'll probably code my own routine that combines everything together, relocates the tape mastering code and data and then execute it.
Eariler on, I was asked if it is possible to be able to load in existing text and colour assets from title screens that were made with version 1.5/V1.5+ of the SEUCK Title Screen Maker. I can confirm that it is possible. However you will need either an Action Replay / Retro Replay cartridge or a Machine Code Monitor.
HINT:
To save existing text from Version 1.5/V1.5+ use:
S "TEXTANDCOLOUR",8,7160,7660
S "SCROLLTEXT",8,AA00,ACC0
To load existing text (Credits + colour and scroll text) from version 1.5/1.5+ use:
L "TEXTANDCOLOUR",8,728A
L "SCROLLTEXT",8,AA00
If using VICE, use:
S "TEXTANDCOLOUR" 1 7160 7669
S "SCROLLTEXT" 1 AA00 ACC0
L "TEXTANDCOLOUR" 1 728A
It is harder, as it should have been. Instead of wasting all of your bullets. The idea is to make sure you have more bullets and less aliens. If the quota of the aliens count is higher than the bullets count. The game is supposed to end with "GAME OVER" due to the player being too weak to destroy the aliens.