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(+1)

Level 2 was tricky, sad to hear the bug couldn't be caught in time :/ but I was able to finish it! Every other level works as intended 

The collision boxes don't always grow to the same size as the mushroom sprites. Perhaps if the sprites upscaled a bit before switching to the next one, their actual height would be clearer

I really liked the way the final level makes you use the platforms around you as a sort of bank for the time you need to give to become a child

(+1)

Thank you for playing, and I'm glad to hear you got through level 2! For the collision boxes, changing the size of the sprites to indicate the actual positions of the hitboxes is a great idea, and something that we'll definitely try and take into account in future updates after the jam. As for the last level, it was a lot of fun to design. We're both pretty new to level design, but I thought that would be a fun way to use the mechanics we had to create a sort of puzzle, and I'm glad that came across in the final result.