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insidemyshell

14
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A member registered Aug 07, 2025

Creator of

Recent community posts

Thank you for playing, and I'm glad to hear you got through level 2! For the collision boxes, changing the size of the sprites to indicate the actual positions of the hitboxes is a great idea, and something that we'll definitely try and take into account in future updates after the jam. As for the last level, it was a lot of fun to design. We're both pretty new to level design, but I thought that would be a fun way to use the mechanics we had to create a sort of puzzle, and I'm glad that came across in the final result.

So sorry about this bug making it into the uploaded version of the game. The stone doors are based on a timer system and are supposed to shut only when the player approaches. Instead, due to a bug, they shut at the start of the level. For the second door, up to 15 seconds can be taken away from it, so it's only possible if you start opening the second door 15 seconds or fewer after the start of the level, and even then, it requires an annoyingly long click. Sorry again about the bug, though, as I know it makes the level incredibly irritating to get past. Thank you anyways for playing, though, and we plan to fix it as soon as the jam is over.

Thank you for playing! Sorry about the bugs on level 2; I know that it gets really annoying having to hold the click down on the stone for that long. It was something we noticed and had thought we fixed, but that still managed to slip into the final version during the rush to submit the game, and we're planning on patching it as soon as the jam is over.

(2 edits)

Notes: On level 2(the 3rd level with the stones), there is a glitch where the stones automatically fall. They are supposed to stay up until the character approaches, and they worked during in-engine tests. Level 2 can still be beat, but requires quick movement, since only a limited amount of time can be stolen from the stones, and requires a long left click for the second stone door encountered. Additionally, some inputs(up and down) were removed from the game and the start menu, but were overlooked and left in on the pause menu options. These input options should not be used. Lastly, this game saves the player's state and key bindings, but only stores one at a time. On the first time opening the game, the player can navigate via arrow keys and WASD, and jump using either the up arrow or the space key, but after leaving and returning to the game, only arrow keys will work. This can be fixed by rebinding the keys in the options submenu of the main menu. Apologies for the bugs.