I loved this, very good use of the theme. I actually really like that it doesn't ask you to redo the painting if you didn't do it well enough. Is there a bonus that comes with getting a good score? Does it affect the robbery intermissions?
dynaheart
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Thank you for playing! The way the score gets calculated is actually fairly straightforward.
Every time you press the space-bar to move on, the game tells your robot and the subject to send in the position of their nodes (relative to their noses) and the size of their eyes (they actually only send their size multiplier, which is a simple float value). Upon receiving them, the score manager compares your robot's data to the subject's and calculates how close you got on each one of them, adds up all the percentages and then divides the result by 7
I love the concept, but I wish I could use the crayon more. It runs out way too fast imo and it's a shame because that's the main kicker of the game. It also disappears way too fast. I think some balancing work on that would do the game nicely
The controls are good, but there isn't any visual feedback telling me that I just depleted my whole crayon bar, so it feels weird when I click and nothing happens at all
The player character will more often than not sink into the ground before getting back into place. I believe this must come from their settings in the inspector
Overall I love this idea, but that crayon bar doesn't seem to want me to play too much with it
Amazing game. It really surprised me in the best possible way. At first it seemed like I'd be sneaking around trying to not get caught under the lights, but NAH MAN we ZOOMIN HERE
That grappling hook ties the whole game together. It lets you jump higher and move faster. Honestly idk which one of you came up with it but keep cookin fr
The arstyle reminds me of the title sequence from Catch Me If You Can which is a great fit
One little thing: Upon finishing a run I wasn't able to get back to the main menu. The button was there and it was pressable, it just didn't take me back. Otherwise, 10/10, I just adore how this plays
Level 2 was tricky, sad to hear the bug couldn't be caught in time :/ but I was able to finish it! Every other level works as intended
The collision boxes don't always grow to the same size as the mushroom sprites. Perhaps if the sprites upscaled a bit before switching to the next one, their actual height would be clearer
I really liked the way the final level makes you use the platforms around you as a sort of bank for the time you need to give to become a child
I'm amazed at how many levels you were able to make in just 9 days (and without a team!!)
The controls were easy to pick up, however I personally prefer to play platformers with the arrow keys, so having those as an option would've been nice
You kinda have to figure out what is solid ground and what isn't (because even the background assets have black outlines), which was weird at first. After the second level, however, I realised it adds a second layer to the game? 🤔🤔Each level can be divided into a recon phase and an escape phase, kinda like Pizza Tower. The recon phase is important because as you progress through the level you take mental notes of which objects are solid and which ones aren't. You need the solid ones to go up and/or do the platforming sections, but you also need the non-solid ones to get down faster during the escape phase. It kept me sharp! I don't think I've ever seen background assets designed like this on purpose but it was a very clever decision
Not many things in life are able to give me as big of a dopamine rush as John Mallcop's signature guitar riff. The graphics and gameplay bring me back to the NES. The game manages to do a lot with as little visual feedback as possible, and in a game about keeping track of many different things at once I appreciate that a lot. Needless to say the sound design goes hard.
Also, the pop-up you get after catching someone is very much appreciated, I feel like I'm always pressing space on the wrong teen!
I got VERY invested on this, I feel like I'm close to finding an optimal path lololol and WHY ARE CARROTS WORTH THAT MUCH LMAO
I love the announcements being so surreal. The entire game just feels like a fever dream. Everything is grody. I hate shopping malls now. 10/10 I've already saved this game for later
Very fun and easy to pick up! One thing I wish is that the defensive weapons were a bit better, since as of now it's almost never worth it to switch from a toy sword to a shield or even a friendly bat. Otherwise, the game loop is fun and original, the artstyle is charming and the tooltips are very useful
The difficulty's forgiving which I very much enjoyed. I finished 2 out of 3 levels because I couldn't figure out the test one lolol, and also the gameplay reminded me of a Sokoban, albeit with the added twist of having to control two characters at once. Overall pretty fun!
The menu's actually impressive considering the time constraints and it features many different settings. The cutscenes were fun to follow (LOVED reading something in Spanish around here).
One thing I would tweak a lil bit is the speed at which the levels can be cleared. I found myself spamming shift and right key so I could bump against walls to waste movements until the minotaurs let me pass. I'd say a simple button to skip my turn would've been good!
Thanks for playing and taking the time to write this! I'm not surprised at the tutorial labels not being very effective, I added them in a very unwisely manner near the end 🫠 the lack of music was a risky decision from me, I wanted to see if I could add ambience focusing entirely on sound effects, but seeing the finished product I realise that music is JUST as important. Making a post-jam update at some point is absolutely within my plans, so this is very valuable feedback 😄 Thanks again!
My potato PC was sadly not able to get through the whole game, but I really liked what I WAS able to see 😁Was really excited to try this one, only criticism I have is that the mouse sensitivity was very high by default, especially since I'm used to using my mouse with my whole arm. I was able to adjust tho! Very nice graphics and sound, the enemies are simple but very well arranged, overall I really liked it!
Thank you for taking the time to write this (and for playing!!), the tasks and sounds feeling monotonous is actually what inspired the industrial aesthetic to begin with! (Secret between you n me: the original plot was that you played as a shapeshifter loose on the street) I'm honestly very happy to hear it wasn't too annoying hahaha
