I'm amazed at how many levels you were able to make in just 9 days (and without a team!!)
The controls were easy to pick up, however I personally prefer to play platformers with the arrow keys, so having those as an option would've been nice
You kinda have to figure out what is solid ground and what isn't (because even the background assets have black outlines), which was weird at first. After the second level, however, I realised it adds a second layer to the game? 🤔🤔Each level can be divided into a recon phase and an escape phase, kinda like Pizza Tower. The recon phase is important because as you progress through the level you take mental notes of which objects are solid and which ones aren't. You need the solid ones to go up and/or do the platforming sections, but you also need the non-solid ones to get down faster during the escape phase. It kept me sharp! I don't think I've ever seen background assets designed like this on purpose but it was a very clever decision