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I have found a bug with the NPC pathing error, when the player goes in front of the npcs they break their schedule, and they don't resume their pathing until their schedule is triggered.

This bug break the basic functionally of the plugin, I love this plugin, but right now it's unusable sadly.

Thanks for sharing. You were right. I was able to reproduce the issue. Looked like it was a regression introduced in the 2.0 update. It has been fixed.

The fix worked perfectly! I'm loving the new update!

Glad to hear it!

I'm sad to report another bug, when the npcs are moving from one map to another they don't move past eachother so if they meet a npc moving in the other direction they just stand there looking at eachother not moving at all until they need to move in a other direction.

Unfortunately it was the same bug with an incomplete fix. I only fixed collision with player and didn't touch other NPCs. Now it handles all events that it may collide with and recalculates a new path, temporarily ignoring the blocked tiles. For NPC-NPC collisions, I made them able to walk through each other so they don't keep recalculating and playing tag. This was the original fix in 1.1.4 but did not migrate over to 2.0. The new patch should address this.