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BitQuest Studio

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A member registered Dec 06, 2024 · View creator page →

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Email me your project files. I'll see what I can do. bitqueststudio at gmail dot com.

Hello, if multiple plugins are touching the same engine foundations there are very likely to be compatibility issues. Unfortunately it’s just not possible to make a plugin compatible with every other plugin, especially Visustella since those contain obfuscated code.

Yes, the current version is 1.0. More advanced features will be added in future updates.

It only contains the features listed on the page.

Hello, it's made for MZ so I doubt it.

I'm not.

Unfortunately it only supports tile-based placement. I use DotMove as well and have tried to implement pixel-based placement but it’s very difficult to do and quite fragile when it comes to save/load persistence.

Should be fixed in 1.0.2. 

Sorry again for the delay. It should be in v1.1.

Of course :)

Thanks for sharing. Looks like a missing command in the header. I've fixed it in v1.0.1: https://bitqueststudio.itch.io/build-decorate/devlog/1563948/changelog-v-101.

Hi there. There is a plugin command called Open Management Mode. That should open the redecorate menu. Just a word of caution: it will only open if there is a furniture item already placed since, without it, there's nothing to redecorate.

Do you mind sending me screenshots of your set up? I can take a look. Email is bitqueststudio at gmail dot com.

Thanks so much. I've been away for a bit working on a game so haven't checked much here. I'll start working on the updates now.

Yes, all paid plugins were included in the sale.

Could you please send me your project files and I can take a look? bitqueststudio at gmail dot com

All of this should be in the new version! Sandstorms came out pretty nice (GIF is low quality because of Itch limits). 

Glad to hear it!

You can restrict it so certain maps.

You should see the plugin command now if you re-download it. Sorry about that!

That’s odd. I thought I had added it already. Maybe I uploaded the wrong version. Give me 20 minutes and I should be able to look.

Glad to hear it! And yes, the plugin already supports that. There are several ways to do it depending on your eventing skills. The simplest way would be for you to set up the event like this:

No I'm dumb. It's meant to be a sample project, not a demo. I named it wrong.

Sorry, I missed this somehow. I've added a demo project.

Tools currently only affect one tile. 

Crop growth is not connected to time. You can just call the Advance Day plugin command or increase the day variable value. 

Crops are not spawned events. They are sprites drawn on the map based on data the plugin saves. 

Watering variable is not currently supported.

A common event is not currently built in after picking up crops. 

I can add some of these to a future update.

Hi! Toasts are short text messages that can appear on the map. I've just added a fully configured demo project that you can open in RPG Maker MZ and see how it is configured. I hope this will make the setup a lot easier for you. If you have any further questions after looking at the demo, please feel free to ask!

Hi! You can use the same relationship variable for this plugin and Complete NPC Dialog Solution. That is actually exactly why I created this for my own game! I'll also be updating the Relationship Window plugin to show loved/liked/hated items as players discover them through this plugin.

You can disable the interaction prompt by setting "Show Nearby Prompt" to false.

Note tags would not break interactions with Dynamic NPC Routines and should not break interactions with Community Lighting. I have not tried the latter so cannot be 100% sure but if it's a lighting plugin and the only thing it also does is use note tags then there should be no issues.

Thank you. Itch has roughly the same policy as Steam (without the distinction between pre- and live-generated AI content) and requires disclosure when a project includes or generates AI-created content in the final product, not for AI used as development aid. You can read it here: https://itch.io/docs/creators/quality-guidelines. Since my plugin does not produce content (Itch specifically identifies "text, images, music"), it does not require disclosure.

I think this depends on the exact disclosure requirements of each platform. Steam, for example, does not require disclosure for any background tools. If you have a specific platform in mind, I'd be happy to read through their disclosure requirements and give you a more precise response.

Hello, it has been used to assist with coding.

QJ-Lighting seems to be a generalized lighting rather than a fog of war plugin. The reason it doesn't prevent light from going through something is because it is using images with custom shapes to cast light rather than raycasting which my plugin does. Raycasting through a cone-shape is really the only way to block the light.

Sorry, I don't really use discord :(

Not at the moment. I can add different presets if that would be helpful. What would you like to see?

Not a stupid question at all. Likely a compatibility issue between the plugins. Do you want to email me your project files and I can take a look? bitqueststudio at gmail dot com

Of course, happy to help!

Localization support is in the works. It will be a CSV export, with columns for languages, and switching to a particular language based on a variable string value

All of these should be addressed in the new update: https://bitqueststudio.itch.io/visual-dialog/devlog/1497908/version-117-major-qu...

Language is a bit more difficult to deal with so I'll have to give it some thought.

No worries at all! That's what I'm here for. Do you want to email me your project files and I can take a look at the event gating? bitqueststudio at gmail dot com. If it requires any tweaking of the plugin, I'll be able to do it directly in your project files.