Email me your project files. I'll see what I can do. bitqueststudio at gmail dot com.
BitQuest Studio
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Thanks for sharing. Looks like a missing command in the header. I've fixed it in v1.0.1: https://bitqueststudio.itch.io/build-decorate/devlog/1563948/changelog-v-101.
Sorry, I missed this somehow. I've added a demo project.
Tools currently only affect one tile.
Crop growth is not connected to time. You can just call the Advance Day plugin command or increase the day variable value.
Crops are not spawned events. They are sprites drawn on the map based on data the plugin saves.
Watering variable is not currently supported.
A common event is not currently built in after picking up crops.
I can add some of these to a future update.
Hi! Toasts are short text messages that can appear on the map. I've just added a fully configured demo project that you can open in RPG Maker MZ and see how it is configured. I hope this will make the setup a lot easier for you. If you have any further questions after looking at the demo, please feel free to ask!
Hi! You can use the same relationship variable for this plugin and Complete NPC Dialog Solution. That is actually exactly why I created this for my own game! I'll also be updating the Relationship Window plugin to show loved/liked/hated items as players discover them through this plugin.
You can disable the interaction prompt by setting "Show Nearby Prompt" to false.
Note tags would not break interactions with Dynamic NPC Routines and should not break interactions with Community Lighting. I have not tried the latter so cannot be 100% sure but if it's a lighting plugin and the only thing it also does is use note tags then there should be no issues.
Thank you. Itch has roughly the same policy as Steam (without the distinction between pre- and live-generated AI content) and requires disclosure when a project includes or generates AI-created content in the final product, not for AI used as development aid. You can read it here: https://itch.io/docs/creators/quality-guidelines. Since my plugin does not produce content (Itch specifically identifies "text, images, music"), it does not require disclosure.
QJ-Lighting seems to be a generalized lighting rather than a fog of war plugin. The reason it doesn't prevent light from going through something is because it is using images with custom shapes to cast light rather than raycasting which my plugin does. Raycasting through a cone-shape is really the only way to block the light.
All of these should be addressed in the new update: https://bitqueststudio.itch.io/visual-dialog/devlog/1497908/version-117-major-qu...
Language is a bit more difficult to deal with so I'll have to give it some thought.
































































