Unfortunately I still haven't been able to find much time to test it. I hope to get around to it soon-ish.
BitQuest Studio
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Unfortunately it was the same bug with an incomplete fix. I only fixed collision with player and didn't touch other NPCs. Now it handles all events that it may collide with and recalculates a new path, temporarily ignoring the blocked tiles. For NPC-NPC collisions, I made them able to walk through each other so they don't keep recalculating and playing tag. This was the original fix in 1.1.4 but did not migrate over to 2.0. The new patch should address this.
Thanks so much for the detailed feedback. A lot of the bugs are already on my patch list and I'm glad there were things you liked!
I hear you on the ESC menu windows. I did think of making everything available on the map but there are some RPG Maker limitations as well as just the sheer number of available windows clogging the map itself.
The progress bar issue is easy enough to fix because all the colors are customizable in the parameters!
I hope to have an updated game showcasing the improvements available soon-ish!
Thank you again!


















































