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BitQuest Studio

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A member registered Dec 06, 2024 · View creator page →

Creator of

Recent community posts

I've added commands to the MZ version to disable/enable HUD and tint.

Glad to hear it!

Can you share your project files with me?
bitqueststudio at gmail dot com

Yes, you can modify the text box size in the parameter!

Yes, all the furniture items you see are events in a template map so you can add anything you want to them!

Thank you for your feedback!

For scrolling, you can just move the mouse cursor to the edge of the map. 

The other bugs are on my patch list already :)

It does not.

Thanks so much for the detailed feedback. A lot of the bugs are already on my patch list and I'm glad there were things you liked!

I hear you on the ESC menu windows. I did think of making everything available on the map but there are some RPG Maker limitations as well as just the sheer number of available windows clogging the map itself.

The progress bar issue is easy enough to fix because all the colors are customizable in the parameters! 

I hope to have an updated game showcasing the improvements available soon-ish!

Thank you again!

Sorry I've been super slammed with work. Are there any specific issues that you have questions about and/or you think the documentation can be improved on?

It’s very unlikely unfortunately. The plugin requires a tremendous amount of work to make it be compatible with the limitations within MV. Those limitations also happen to be at the very core of how this plugin is designed. 

Opacity is customizable in the parameters. The HUD cannot currently be hidden. 

Customizing events and NPCs depending on the time is totally doable and the plugin is designed to accommodate this. The time is saved in a variable so you can do whatever you wish to based on the time.

Yes, I have plans on releasing this for Android!

That’s a little outside the scope of the plugin. I’d recommend setting up a parallel controller event that changes the sprite sheet based on the tile the NPC is on.

Unfortunately, you’d need to reach out to Visustella. They obfuscate their code so I cannot make compatibility patches for their plugins.

Hello,

Unfortunately, Visustella obfuscates their plugins so I cannot really troubleshoot these issues. If I could see their could, I could apply patches but it’s difficult to know how to fix them when I can’t see any of their source code.

Can you email me with how you have it set up and what you’re attempting to do? 

bitqueststudio at gmail dot com.

It should already be compatible with CGMZ Core, Professions, Crafting, and Toast. Casper Gaming has over 300 plugins. If you can be a little more specific about which plugin you’re having compatibility issues with I may be able to help.

I’ll add your suggestion to my notes for a potential update.

Yes, it can do all of that but I just want to clarify that diagonal pathfinding will only happen if you have a plugin like DotMovement. This plugin itself will not implement pixel-based movement for your events. It can only accommodate it.

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You're right. That is missing from the documentation. I'll add it.

In the item’s note section, write <FurnitureTemplateId:X>. Switch X with the event ID in the template map.

Unfortunately, that feature doesn't exist in the plugin. Furniture has to be placed/moved/removed by the player.

Hello, I have two payouts I need assistance with: 194618 and 194326. 

Both payouts are over 14 days old.

Please help!

I will make a video tutorial soon!

In the current version, the plugin uses the window you have set up in RPG Maker and there’s no option to change it.

Of course. Please email me bitqueststudio at gmail dot com.

Yes, of course. 

Unfortunately not. The plugin is intended to trigger tutorials by plugin commands on the map.

Hi! it doesn't work in-battle, only on the map.

Parallax maps alone should not cause an issue. Unfortunately plugins by other developers are not tested for compatibility so I can’t speak to them.

As for diagonal pathfinding, the plugin uses the pathfinding available and accommodates pixel-based movement. This means if you have something like DOT movement which allows diagonal pathfinding, my plugin will use it.

If you tie it to a fetch item then yes. You would just have this item (and its reward) in a category of its own.

Hi! I'm sorry, I didn't see this. I'm not sure if you emailed me but please get in touch with screenshots of your parameters and I can help! bitqueststudio at gmail dot com.

Totally fair! I may explore accommodating replacement art in the future. This set of plugins was meant to offer a plug-and-play solution but I definitely see how it would be difficult to implement in commercial games when the art is not consistent.

Glad to hear it. Thank you for sharing!

Thank you. The answer, unfortunately, is that it's impossible. The plugins draw the images you see using PIXI and are intended to preclude the need for any external images. The downside of that is that the images are not customizable. 

Thank you for reporting. I have not had others report the issue and my payments seem to be coming through just fine. I'll escalate this to itch and see what they say.

Thank you for sharing. Can you please tell me what error message you get so I can share with itch?

Currently, there isn't any support for multiple deposit boxes. I can add it to my list for the next version. 

Thank you for sharing. I took a look and there was a bug preventing the saved variable values from being displayed in load games. I've applied a patch. Please update to the new version and it will work.

Haha glad to hear it!

Minutes may be doable. I’ll have to see what’s possible. 

Hi! Thank you for your interest. A sale just ended yesterday so it’ll likely be a little while before I do another one.

Hi Tareen, sure thing. I’ll upload a demo and record an instructional video as well.