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BitQuest Studio

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A member registered Dec 06, 2024 · View creator page →

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Unfortunately I still haven't been able to find much time to test it. I hope to get around to it soon-ish.

I’m glad to hear it! Feel free to reach back out if you have any more questions.

Please email me the screenshots of your parameters and/or project files and I can take a look. bitqueststudio at gmail dot com

Yep.

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You’d need to create a switch activated event that grants the skill and set up the skill tree to activate the switch.

That sounds odd. Can you email me your project files and I can take a look? bitqueststudio at gmail dot com.

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Yep, this would work for any game where you interact with individual NPCs on a repeated basis. The relationship values are totally optional.

Unfortunately it was the same bug with an incomplete fix. I only fixed collision with player and didn't touch other NPCs. Now it handles all events that it may collide with and recalculates a new path, temporarily ignoring the blocked tiles. For NPC-NPC collisions, I made them able to walk through each other so they don't keep recalculating and playing tag. This was the original fix in 1.1.4 but did not migrate over to 2.0. The new patch should address this.

Glad to hear it!

Thanks for sharing. You were right. I was able to reproduce the issue. Looked like it was a regression introduced in the 2.0 update. It has been fixed.

I'm still testing the plugin so it's not currently out yet! Hopefully by the end of the week I'm able to get somewhere. 

Hello, you can email me bitqueststudio at gmail dot com for support. That's the fastest way I'll be able to provide support.

I'm not sure. Visustella obfuscate their code so it's hard to make plugins compatible with theirs without a lot of work.

Interesting. Thanks so much for pointing it out! I'll add it back to my list of bugs to tackle. Really appreciate your feedback!

Thank you for trying. 

For the first error, are you sure your wood quota hadn't been reached?

The second error is something new so I will definitely look at that.

Not at the moment but it's easy enough to add. Can you email me? bitqueststudio at gmail dot com. I can work on a patch and share it with you.

I've added commands to the MZ version to disable/enable HUD and tint.

Glad to hear it!

Can you share your project files with me?
bitqueststudio at gmail dot com

Yes, you can modify the text box size in the parameter!

Yes, all the furniture items you see are events in a template map so you can add anything you want to them!

Thank you for your feedback!

For scrolling, you can just move the mouse cursor to the edge of the map. 

The other bugs are on my patch list already :)

It does not.

Thanks so much for the detailed feedback. A lot of the bugs are already on my patch list and I'm glad there were things you liked!

I hear you on the ESC menu windows. I did think of making everything available on the map but there are some RPG Maker limitations as well as just the sheer number of available windows clogging the map itself.

The progress bar issue is easy enough to fix because all the colors are customizable in the parameters! 

I hope to have an updated game showcasing the improvements available soon-ish!

Thank you again!