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FragmentedCoder

7
Posts
4
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A member registered Aug 11, 2024

Recent community posts

(2 edits)

How about a feature which allows for calling a spefic section of a NPC dialog, like if I have a few sections, one Greetings, one called Rumors, and one called Goodbyes.

I want the option to call a dialog from Greetings, then one from the Rumors and end it all with one from the Goodbyes section. 

Also I wish the plugin would have a option for ending the dialog after the event have called the plugin command, so that when two commands have been run right after eachother they will not share the same message box. 馃槉

I would like to request a feature for this plugin, and this might be a tall ask, but my game have minutes, and I would like to have a system which both uses hours, and minutes, and wildcard values for each values. So I can have guards which patrols each *:00, *:20, *:40 of the day.

Thank you very much! 

Hey BitQuest! Do you take commissions for plugins?

Thank you very much for the speedy update!

(1 edit)

Is it possible to have a NPC not transition when setting up the NPC Routines? I would like to have some NPCs just stay on the map at all times?

EDIT:

You can do this by setting a routine at the same location on the 0 hour, the  character does not go "home", fantastic" plugin!

(1 edit)

Hello! Is there a way to disable faces for the NPC Dialog? Most of the NPCs I'm using this for, does not have any face images, so it would be nice if I could disable the face when I'm not using that function. Also is there a way to use comma in the dialog setup, right now no comma is allowed due to the CSV file format.

As I can see the Tutorials does not support variables, swtiches, Gold count, nor Names via the standard \V \N \S \G, but Icons are supported. Is there plans to add this?