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FragmentedCoder

15
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4
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A member registered Aug 11, 2024

Recent community posts

(1 edit)

I got it too work, but I encountered a small issue with the way NPCs use events to transfer between maps, that I hope you can help with. When a NPC is moving inside a room or a home, I normally use a roof tile (A black box tile with wood, see image attached) Inside to indicate a door, I then add a event without any graphics, set it to "Same as Character", and "Player Touch", add the "npcConnector:true" note then add some door sound, and the transfer. Bam! There is your door!  The problem is that  only the player can use the door, the player walks into the doors spot and the event works as indented, and the player is transferred into the hallway. Could you please allow the NPCs to use exits, I think the problem is that the NPC can't move into the spot of the door, and does not check if they can interact by touch. 

Thank you so much, that would be the last need update from me. xD


This is so awesome! I can't wait to test it out man! 

I know that I must be a bit annoying by now, but I have a request regarding the gating of the events bedroom, I have tried a few ways, but I cannot get it to work, do you mind sharing a screenshot of the way you do it? 

Thank you for everything! 
You are a awesome developer!

I have two questions to this, how would gate the transfer event from the player? I have tried a lot of different ways but it also gates the event using the transfer point.

That was the way I handled the checks before, but I don't know what the event id would be for any NPCs when they enter the map at random times? Is there any way you can query the NPCs for their event ID? Right now it just crashes when other events look for the NPC event ID, and it wrong.

If an NPC go back to their homemap, x, y coordinates they don't disappear anymore? Do I need to create rooms which the player can't enter to simulate NPCs going to bed?

Another question, how do I refence the NPCs in other events, I have a few things checking for the present of an NPCs x, and y coordinates before event triggers. How is this done now?

Thank you very much!

I'm sad to report another bug, when the npcs are moving from one map to another they don't move past eachother so if they meet a npc moving in the other direction they just stand there looking at eachother not moving at all until they need to move in a other direction.

The fix worked perfectly! I'm loving the new update!

I have found a bug with the NPC pathing error, when the player goes in front of the npcs they break their schedule, and they don't resume their pathing until their schedule is triggered.

This bug break the basic functionally of the plugin, I love this plugin, but right now it's unusable sadly.

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I would like to request a feature for this plugin, if you could add a feature where I can select from which NPC Pool I want quests to generate from, I want the NPC to offer some tasks for the player, but it's odd for one NPC to offer tasks from another one.

I would also really like to have the ability to both have items, and gold as the reward, along side some XP.

It could also be good to have a function to match the quest items with the reward gold. 

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How about a feature which allows for calling a spefic section of a NPC dialog, like if I have a few sections, one Greetings, one called Rumors, and one called Goodbyes.

I want the option to call a dialog from Greetings, then one from the Rumors and end it all with one from the Goodbyes section. 

Also I wish the plugin would have a option for ending the dialog after the event have called the plugin command, so that when two commands have been run right after eachother they will not share the same message box. 😊

I would like to request a feature for this plugin, and this might be a tall ask, but my game have minutes, and I would like to have a system which both uses hours, and minutes, and wildcard values for each values. So I can have guards which patrols each *:00, *:20, *:40 of the day.

Thank you very much! 

Hey BitQuest! Do you take commissions for plugins?

Thank you very much for the speedy update!

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Is it possible to have a NPC not transition when setting up the NPC Routines? I would like to have some NPCs just stay on the map at all times?

EDIT:

You can do this by setting a routine at the same location on the 0 hour, the  character does not go "home", fantastic" plugin!

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Hello! Is there a way to disable faces for the NPC Dialog? Most of the NPCs I'm using this for, does not have any face images, so it would be nice if I could disable the face when I'm not using that function. Also is there a way to use comma in the dialog setup, right now no comma is allowed due to the CSV file format.

As I can see the Tutorials does not support variables, swtiches, Gold count, nor Names via the standard \V \N \S \G, but Icons are supported. Is there plans to add this?