I have two questions to this, how would gate the transfer event from the player? I have tried a lot of different ways but it also gates the event using the transfer point.
That was the way I handled the checks before, but I don't know what the event id would be for any NPCs when they enter the map at random times? Is there any way you can query the NPCs for their event ID? Right now it just crashes when other events look for the NPC event ID, and it wrong.

