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So close, 455/500! It's a great little upgrade game, I love it! I wish there was some way of knowing what stat(s) apply to each mission and how likely everyone is too succeed, kinda like in the Problems/Opportunities screen in the Kingdom Management of Pathfinder: Kingmaker, you know? That said, I think the concept of running a thieves' guild at the home of your distracted French-speaking grandma is so funny, I love the game!

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Thank you for your comment and glad you loved it :) It seems the stat-mission link is the main mechanical thing missing so thank you for pointing that out and I am definitely thinking on how / where to incorporate it