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Hey TimBirms! That's great to hear that the nights feel right now and you've having fun with it, although you raise a bunch of critical points that need to be addressed.

First, can I ask what do you mean by 'to be moderated messages' in the main chat? Please forgive me - I don't know where to find the main chat. Is that the comments on the game's main page? I have searched for them but I can't find them! I'm very sorry about this. But when I can figure it out, I'll certainly address all the feedback, and thank you for putting it all together and sharing it. 

I'll be working across both itch.io and Discord, then later on the Steam version too. So don't worry, I won't be going anywhere and will monitor here continuously. Although I just have to solve the issue of the missing messages from you! 

Hey!  I'm glad we can at least chat in the release comments - and i'm glad to hear from you. 

yes, the danger in the wild and nights are good and great now. i've just spent 5 night travelling towards the fort sse from spawn, bypassing all dungeons and most loot just to get ahead.

i also started destroying things that i was picking up since the stacks got into the way of comparing the items i was interested in to those i had.  making it seem to me that with perhaps 20 inv slots, the somewhat annoying breaks would not be an issue.

after 5 nights .. mostly spent peacefully like this:

i had to exit the game as it suddenly started to lag really badly. check out the 'savegame':
https://drive.google.com/file/d/1shOhv42-Hfo8PjsO2Uum64u-DwykjWws/view?usp=shari...

in any case, i hope you will keep the 'mountain logic' the way it is as i will most certainly want to *not* employ anyone to mine stone -- and put my homestead in a location where mountains can take the place of walls.

i'll stop playing for now so that you can take a look. I'll delete the file in a day or so.

while you're at it, could you kindly make the big map center on my location so that there's no need to drag it when zooming in. remembering the last zoom level (and maybe '0' to reset zoom) would then just be a super bonus. 

ok... ty again!  all the best!

Hey TimBirms, thanks again for all this feedback. I will be working on these changes today. Thanks for sharing the save file - I requested access just now. This will be instrumental for debugging the performance issue, as I have not been able to reproduce it unfortunately yet, which meant I was doing educated guesswork for the fixes. I'll work through each and every bug/issue reported here, and it will all be in the devnotes for the next patch, but I'll keep you posted. If you have any other requests please pop them in the comments below. BTW I still couldn't find your original messages (could you please post them again if possible)?

Hey, 

- oh dear, i apologize for making that -- of all links -- a restricted link; 'access granted' ;-)

- wrt to the messages, i have never seen the ui itch puts up for developers which means i can't really help you on that end. having posted them i can no longer see them, they go out via an interstitial page that tells me that posts (from this account) are subject to moderation. i have no idea why; i've written to itch about his thrice and think we can consider them lost.

- its a comedy of errors; not just that the early feedback got lost, or that i wound up sharing the save 'for authorized users' only, but that i also have another save where i'm stuck in a dungeon after having dropped loot right by the exit in ~ 0.3.2 when the game was still replacing tiles, and that i wound up with truly deadly lag after pushing to get somewhere fast!   

but its all ok.  I hope you got the file and can find a good abstraction for dealing with the many 'previously home' camp-fires i spammed on my journey (if those are what are getting in the way)

keep up the good work -- oh, and please consider using the now awesome looking dungeon floor tiles instead of soil or 'harvested bush' etc tiles when rendering those tiles in dungeons.  that would look clean and perhaps perhaps let one use them for loot storage once the map-waypoints can be named (or comments added to the dungeon names) -- i'm speaking from great ignorance about the rest of the game here, that is without ever having used the teleporting cheese or those waystones the docs hint at.

that's all for now, glad i caught you, going to sleep here.

Thanks so much - I can confirm I've been able to access it now and I'll work on it after work today. I've got some routines written that are doing analysis of bottlenecks in the code (I've got a bot that can randomly play the game to test this stuff) so I'll assess the results later on. Really appreciate all the trouble you went to sharing this file - it's really helpful.

Sorry for the lost messages - that really sucks. Rest assured all your bug reports are in transit right now and will appear in the next patch, and in the devnotes. And the quality of life / visual polish stuff too e.g., the floor tiles in dungeons. I'm on it :-) 

P.S. the save file shows 30,411 turns - impressive :-) 

I managed to load your save and test the fixes I've put in for the lag problem -- so far, so good. Fingers crossed it holds up for you when I release the patch. By the way, man you have some good gear! I got sucked right in to where you left off here, as you can see....