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Hey TimBirms, thanks again for all this feedback. I will be working on these changes today. Thanks for sharing the save file - I requested access just now. This will be instrumental for debugging the performance issue, as I have not been able to reproduce it unfortunately yet, which meant I was doing educated guesswork for the fixes. I'll work through each and every bug/issue reported here, and it will all be in the devnotes for the next patch, but I'll keep you posted. If you have any other requests please pop them in the comments below. BTW I still couldn't find your original messages (could you please post them again if possible)?

Hey, 

- oh dear, i apologize for making that -- of all links -- a restricted link; 'access granted' ;-)

- wrt to the messages, i have never seen the ui itch puts up for developers which means i can't really help you on that end. having posted them i can no longer see them, they go out via an interstitial page that tells me that posts (from this account) are subject to moderation. i have no idea why; i've written to itch about his thrice and think we can consider them lost.

- its a comedy of errors; not just that the early feedback got lost, or that i wound up sharing the save 'for authorized users' only, but that i also have another save where i'm stuck in a dungeon after having dropped loot right by the exit in ~ 0.3.2 when the game was still replacing tiles, and that i wound up with truly deadly lag after pushing to get somewhere fast!   

but its all ok.  I hope you got the file and can find a good abstraction for dealing with the many 'previously home' camp-fires i spammed on my journey (if those are what are getting in the way)

keep up the good work -- oh, and please consider using the now awesome looking dungeon floor tiles instead of soil or 'harvested bush' etc tiles when rendering those tiles in dungeons.  that would look clean and perhaps perhaps let one use them for loot storage once the map-waypoints can be named (or comments added to the dungeon names) -- i'm speaking from great ignorance about the rest of the game here, that is without ever having used the teleporting cheese or those waystones the docs hint at.

that's all for now, glad i caught you, going to sleep here.

Thanks so much - I can confirm I've been able to access it now and I'll work on it after work today. I've got some routines written that are doing analysis of bottlenecks in the code (I've got a bot that can randomly play the game to test this stuff) so I'll assess the results later on. Really appreciate all the trouble you went to sharing this file - it's really helpful.

Sorry for the lost messages - that really sucks. Rest assured all your bug reports are in transit right now and will appear in the next patch, and in the devnotes. And the quality of life / visual polish stuff too e.g., the floor tiles in dungeons. I'm on it :-) 

P.S. the save file shows 30,411 turns - impressive :-)