Hey,
- oh dear, i apologize for making that -- of all links -- a restricted link; 'access granted' ;-)
- wrt to the messages, i have never seen the ui itch puts up for developers which means i can't really help you on that end. having posted them i can no longer see them, they go out via an interstitial page that tells me that posts (from this account) are subject to moderation. i have no idea why; i've written to itch about his thrice and think we can consider them lost.
- its a comedy of errors; not just that the early feedback got lost, or that i wound up sharing the save 'for authorized users' only, but that i also have another save where i'm stuck in a dungeon after having dropped loot right by the exit in ~ 0.3.2 when the game was still replacing tiles, and that i wound up with truly deadly lag after pushing to get somewhere fast!
but its all ok. I hope you got the file and can find a good abstraction for dealing with the many 'previously home' camp-fires i spammed on my journey (if those are what are getting in the way)
keep up the good work -- oh, and please consider using the now awesome looking dungeon floor tiles instead of soil or 'harvested bush' etc tiles when rendering those tiles in dungeons. that would look clean and perhaps perhaps let one use them for loot storage once the map-waypoints can be named (or comments added to the dungeon names) -- i'm speaking from great ignorance about the rest of the game here, that is without ever having used the teleporting cheese or those waystones the docs hint at.
that's all for now, glad i caught you, going to sleep here.