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ImENGIN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #124 | 2.631 | 3.000 |
| Originality | #125 | 2.807 | 3.200 |
| Accessibility | #156 | 2.017 | 2.300 |
| Theme | #158 | 2.543 | 2.900 |
| Graphics | #159 | 2.368 | 2.700 |
| Overall | #167 | 2.143 | 2.443 |
| Fun | #171 | 1.754 | 2.000 |
| Audio | #187 | 0.877 | 1.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
It plays on the idea of AI "art" being the product of theft
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Source
https://apps.gakkle.com/git/schme16/Godot-Wild-Jam-91-Theft
Discord Username(s)
SaryahM, ShaneGadsby
GWJ Participation Level
2
Team Size
2
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Comments
I thought the interpretation of the theme was unique! Nicely done!
I think I like the idea of tagging and scoring. I'd like to see this as more of a game.
Very loose interpretation of the theme, but it works.
It’s a cool interpretation of the theme, I though something similar but couldn’t figure out a game.
The gameplay is cool but quite hard to understand how to tag some image, some key shortcuts could make it easier.
Oh yeah shortcuts would make it easier. I had so many other ideas for more gameplay that we just didn't have time for, but just happy with got to submit. :)
Congrats!
The drawings are really charming, and the subject matter of the game is very poignant.
The gameplay gets a bit repetitive after a while, but dragging the elements around the screen is pretty satisfying. Trying to match the image to the requests is fun, although it is also kinda hard, as you're not given many images to choose from at the start. Even when my collection of
stolen arttraining data increased, it was difficult to get a score above 50% for me. Maybe that's part of the game's criticism of the AI industry, but I couldn't be sure.Still, pretty fun! Again, congrats!
Thanks! We both had lots of RL stuff that got in the way of really fleshing out the full idea unfortunately, but when we were looking at the "difficulty" I thought, "yeah, it makes sense to struggle for a good score for the point of the game." Glad you liked it!