Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Solid start, the idea of car jacking game is nice and you got some good core mechanics going! I did do a better job the second time I tried to play but the driving still feels a bit clunky and difficult, to the point of frustration.

3 minutes are very short when sometimes you randomly spawn at the other end of the map from your extraction point, and have such a long distance to drive, whilst other times the spot is quite close by. It would be nice I think to make sure that, if the timer runs so short, you're always within a reasonable distance.

A few small polish elements could improve the experience a lot. For low-effort improvements, I'd suggest randomizing the car colours between a few colours (using a white base car and the self_modulate property) and adding a few sound effects. Music and sound improve a game considerably, and if you spend an hour on that you can already get in a lot!

Nice work, you've implemented a bunch of cool systems!

Thank you for playing! I based the 3 minute duration on my ability to play the game which is a really flawed perspective as I came to realize and you are supposed to win some time back (15 seconds) after extracting a car which again is not really enough for someone who hasn't literally built the game but I really like your idea about adjusting the distance to the next extraction point according to the time left on the clock. Agreed on the polish too, I had plans but I didn't organize my time that well so in order to publish something at least playable I cut stuff like audio and a proper UI. Thanks for the great feedback!