Hey @sometimesihavequestions, wow thanks for taking the time to post these - that's really helpful to know.
OK I went through all of these and a bunch of them are actually fixed in 0.3.7 (the patch that's about to drop), though a few are not, and I will patch them in, so thanks for that!
Shelves / weapon racks / bookshelves - yep you were 100% right, they were just decorative before. OK so I will patch into 0.3.7 so they all have storage now and work like mini chests (4 slots each). You can just right-click them to use them. If you think 4 slots is a little too small pls let me know and I'll change it up
Pink question mark items is also fixed in 0.3.7. That was a weird desync between how items were being stored in the world vs how they were being drawn, so sometimes they'd show up as placeholder nonsense. A few others noticed that issue so it's hopefully gone for good now
Lowercase toads hahaha yes. I added a proper marsh toad sprite, so they should look like actual toads now instead of weird little ASCII glyphs. This was an issue for a few creatures actually e.g., yaks and others
Cooking fish turning into all minnows - great catch. I didn't know about this but I will patch it it in right away. All cooked fish were accidentally sharing the same internal ID, so when they stacked they’d just become whatever was already in the stack. Fixed in 0.3.7 - cooked fish will now keep their own species properly.
Cooked meat / blossom curds not stacking - Fixed in 0.3.7 too. They should stack normally now.
Dungeon walls vs floors - Also in 0.3.7. I made dungeon walls noticeably lighter so they’re easier to read against the floor across the different dungeon biomes. A few people asked for this in the comments and actually it drove me INSANE but I kept putting it off or forgetting.
Frozen enemies / infinite kills - yeh this one was nasty. There was a race condition where if you attacked while the game was still resolving the previous turn, it could look like you were hitting something but the damage never actually got committed. So enemies could end up stuck there forever while you farmed them. Same root issue for the ranged version where arrows "hit" but didn’t really do anything. Should be properly fixed in 0.3.7.
Recipe drops - This one’s actually working as intended but the rates are just pretty low (roughly 3 to 6% depending on the creature). Maybe that's too low? The frozen enemy bug probably made them feel a lot more common than they really are, since it let you farm way more kills than normal. With that fixed, dungeons / POIs / bosses are the better way to chase recipes. I’ll keep an eye on the balance though and pls let me know if you think it's a bit unbalanced from your perspective.
Lich King not summoning - that one was very dumb on my part 😅. He was trying to summon adds, but they were basically getting thrown into the void because of a bug caused by mutating an array mid-iteration. Fixed in 0.3.7, so bosses should now actually spawn reinforcements when they say they will. I had a very funny comment from another player about this.
OK so last thing: I really appreciate you taking the time to write all this up and let me know. It's making the game so much more fun and polished for people, and helps me to get the systems more robust, so I can start to go deeper and crazier with the fun content to come.