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Yo, should I be able to put things on my shelves and weapon racks? I assumed that was what they were for, but all I can do is inspect them.

Miscellaneous bugs:

  • items turned into pink question marks and became immortal (I can't pick them up to destroy them or anything)
  • toads are all lowercase Ts (except the monster toads, sometimes)
  • cooking two minnows and two other species of fish (one specimen each from the latter) gives me . . . four cooked minnows
  • opposite problem: when I cook meat, it doesn't go into the existing stacks of the same type of meat in my inventory.  I have to drop it on the floor and pick it up to make it stack right.  Same thing happens when I make blossom curds.
  • this isn't technically a bug, but I canNOT tell the difference between dungeon walls and dungeon floors.  They look almost identical.  It's very frustrating
  • most nights, at least one enemy will freeze in place and let me kill it 50+ times.  I always spam-kill these because I need all the recipe-learning opportunities I can get.  Spam-killing three of these frozen targets in a row is sometimes not enough to get a single recipe; idk if I'm just spectacularly unlucky with that.
  • the Lich King in Sunken Hollow kept SAYING he was summoning reinforcements, and he stayed completely alone (so I murdered him)
  • sometimes I'll be shooting at a monster and it will SAY I hit (for however much damage), but the health bar will not go down.  When this happens, it seems to be impossible to MISS; the arrow always hits, always for the same amount of damage, but that damage never comes out of the monster's HP and the monster never moves

Hey @sometimesihavequestions, wow thanks for taking the time to post these - that's really helpful to know. 

OK I went through all of these and a bunch of them are actually fixed in 0.3.7 (the patch that's about to drop), though a few are not, and I will patch them in, so thanks for that!

Shelves / weapon racks / bookshelves - yep you were 100% right, they were just decorative before. OK so I will patch into 0.3.7 so they all have storage now and work like mini chests (4 slots each). You can just right-click them to use them. If you think 4 slots is a little too small pls let me know and I'll change it up 

Pink question mark items is also fixed in 0.3.7. That was a weird desync between how items were being stored in the world vs how they were being drawn, so sometimes they'd show up as placeholder nonsense. A few others noticed that issue so it's hopefully gone for good now 

Lowercase toads hahaha yes. I added a proper marsh toad sprite, so they should look like actual toads now instead of weird little ASCII glyphs. This was an issue for a few creatures actually e.g., yaks and others 

Cooking fish turning into all minnows - great catch. I didn't know about this but I will patch it it in right away. All cooked fish were accidentally sharing the same internal ID, so when they stacked they’d just become whatever was already in the stack. Fixed in 0.3.7 - cooked fish will now keep their own species properly.

Cooked meat / blossom curds not stacking - Fixed in 0.3.7 too. They should stack normally now.

Dungeon walls vs floors - Also in 0.3.7. I made dungeon walls noticeably lighter so they’re easier to read against the floor across the different dungeon biomes. A few people asked for this in the comments and actually it drove me INSANE but I kept putting it off or forgetting. 

Frozen enemies / infinite kills - yeh this one was nasty. There was a race condition where if you attacked while the game was still resolving the previous turn, it could look like you were hitting something but the damage never actually got committed. So enemies could end up stuck there forever while you farmed them. Same root issue for the ranged version where arrows "hit" but didn’t really do anything. Should be properly fixed in 0.3.7.

Recipe drops - This one’s actually working as intended but the rates are just pretty low (roughly 3 to 6% depending on the creature). Maybe that's too low? The frozen enemy bug probably made them feel a lot more common than they really are, since it let you farm way more kills than normal. With that fixed, dungeons / POIs / bosses are the better way to chase recipes. I’ll keep an eye on the balance though and pls let me know if you think it's a bit unbalanced from your perspective. 

Lich King not summoning - that one was very dumb on my part 😅. He was trying to summon adds, but they were basically getting thrown into the void because of a bug caused by mutating an array mid-iteration. Fixed in 0.3.7, so bosses should now actually spawn reinforcements when they say they will. I had a very funny comment from another player about this. 

OK so last thing: I really appreciate you taking the time to write all this up and let me know. It's making the game so much more fun and polished for people, and helps me to get the systems more robust, so I can start to go deeper and crazier with the fun content to come. 

Whoa, thank YOU for taking the time to reply so thoroughly! And for making the game, which I am fully obsessed with.

Regarding recipe drops: my main reason for farming them so desperately was that I wanted to build some dang storage.  If there are more types of storage in the game now, the low drop rate should be less of an issue, I think.

Bad news: while the question marks have disappeared, the ghost items still take up space on the ground (I can't build on them, and they're labeled "Item" when I mouse over).  Also, while I can open shelves now, I cannot open chests XD