This was solid! The art is lovely, and once it clicked for me I had a ton of fun. The one piece of feedback I'd offer is that it would be nice to have a tooltip on my offhand weapon and the enemy's weapons, so I can remember what it does/plan around what I should yoink next. If you're not already using it, Godot has a built-in tooltip system that would make that easy. Good job!
Viewing post in Scribble Skirmish jam comments
Thank you so much!
I did actually want to add tooltips in that way, instead of just on the buttons. One of the reasons I didn't is because I saw no easy way to customize the appearance of the built-in tooltips (without some method like using some roundabout method like a plugin). Maybe I am missing something though? I know there is a mehtod called _make_custom_tooltip() but I was intimidated by the though of overriding it haha.
In any case, thank you for the feedback and thanks for playing!
No problem! As far as I know, the "normal" way to customize a tooltip is through themeing. So you'd apply a theme to the tooltip'd item (or a control parent of that item, or just set the global theme) and then customize the TootipPanel and TooltipLabel types in that theme. In your case, you could set the TooltipPanel's panel to a StyleBoxTexture to apply your hand-drawn background to the tooltip, for example. I don't wanna spam you with advice so I'll leave it there, lol. I'm @lynnfr on the discord, feel free to DM me if you have questions.