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lynn-f

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A member registered Oct 07, 2018 · View creator page →

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This is a really novel concept, well done! The graphics suit the whole "abstract puzzle platformer" thing nicely, reminiscent of Manifold Garden and others like it.

Retaining cards between runs was not intentional. But judging from the comments, it's helped balance the game a bit--even if you hit some harsh rng, you can still collect cards to help later runs. I wish I could take credit, but that's just a happy accident, lol.

This is a good vibe! Very relaxing.

This was great! Definitely one of my favorites so far. The core mechanic feels really clever, and I think it's fun enough to support a longer game if you choose to keep working on this.

I had a fun time with this one! The art is gorgeous and the riding mechanic is quite clever. Good stuff!

Adorable!

Impressive stuff! Top notch graphics and animations. It's incredible what your team was able to accomplish in 9 days. If I were to raise any complaint, it would be over the clunkyness of the climbing at some points. Even then, that mechanic grew on me a bit by the end. Y'all should be proud.

Beautiful! Tons of polish and charm. I'll echo what some other folks have said that the hitboxes can be pretty unforgiving, but this is still in contention for my favorite game of the jam.

Great work! Simple and effective. I'm a sucker for a good word game, and the difficulty curve was laid out well enough that I was having to think hard in the last level.

Well done on an ambitious game--this is such a hard genre to execute in 9 days. The platforming felt good, and I was impressed by the run recap at the end. I would've liked to see some of the main rooms set up so that acquiring new abilities really changes how you move through them. One of the best feelings in a metroidvania, for me, is flying through an environment that was so hard to navigate at the start of the game. Because the layouts of big rooms were rather simple, I didn't get much of that feeling. Still, this is a lovely game with some great technical achievements.

Cool! The movement hits that masterable-but-awkward balance that you want in a foddian game like this.

Thanks! I actually wanted the cards to rotate on a right click, but the plugin I'm using for the card behavior is a bit restrictive and I would've had to do some hack-ey things to override the inputs there. Definitely something I would've done if the time was available. I'm glad you had fun!

Adorable! Like some other folks, I had a hard time parsing exactly what was going on with the catahoneycombs and the mushrooms, but I got there eventually. Great art, fun game <3

Extremely cute! And some solid puzzles too, brought me back to the old miniclip puzzle game days.

Cute!

You nailed the vibe here. Well done on the audio mixing, too. It really helped sell the triangulation mechanic.

Nice! The ship building mechanic is a lovely idea.

Hey, thanks! Yeah, the difficulty swings can be really dramatic--I was hoping to make it a little more linear with some fancier level generation, but didn't end up having time for it. Glad you enjoyed :)