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So cool!

I really love the idea of different items having different effects, and having to plan around that, well done.

The art style was cute, though the game would have been more appealing with more elements, mainly different rooms having different colors and layouts, and there being some sort of background instead of a gray void.

Of course, I know this is due to the time constraints of the jam. It's very good for what it is!

I am not sure if it is intended that I make less noise if I repeatedly spam the walking buttons, or if it's an intended feature. Still, very fun!

Good job!

(+1)

Thank you for your feedback! We had a few other mechanics planned that we would have loved to implement, but the classic game jam time constraint got to us (we had to leave the level design for the last day in fact). Also, we were aware of the spam technique for reducing noise, but we couldn't address it in time. The best we could do was to add "walking" with shift. I find the spamming quite silly though 😅.