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(+1)

Func concept with some solid graphics, it's a pretty smooth experience! I don't know why the customers are ghosts, but it's fun to whack them when I think they've misbehaved :D

I think the core gameloop would benefit from a bit more clarity for the player.

- I'd like to be able to keep the whole store in sight 

- when customers come up to the till they often pay just before approaching it, rather than when they hit it. This has made it hard for me sometimes to understand whether a money increase correlates to an item having actually been purchased. A little icon appearing over the till for a moment could also fix that and make that more clear.

- Im not sure that there was clear enough indication when I  attacked a ghost with justification, and when I didn't.

(1 edit)

yeah a lot of this stuff we were already aware of, but just didn't have a ton of time to change at the end. Plus we apparently just missed the bug with the ghosts sometimes not even grabbing anything, oops haha. As for the sight thing, we decided against that so the player can't just stay at the door and see everything without having to move around much, appreciate the input anyway :)

(1 edit)

Thanks for all the feedback! We should have been more clear about needing to watch the ghosts closely. As for the indication, with more time we could have added more of a feedback when you hit the right or wrong ghosts, I think that also contributes to the confusion of people not being sure what to do or why they lost. Thank you so much for playing and taking the time with your comment < 3