Func concept with some solid graphics, it's a pretty smooth experience! I don't know why the customers are ghosts, but it's fun to whack them when I think they've misbehaved :D
I think the core gameloop would benefit from a bit more clarity for the player.
- I'd like to be able to keep the whole store in sight
- when customers come up to the till they often pay just before approaching it, rather than when they hit it. This has made it hard for me sometimes to understand whether a money increase correlates to an item having actually been purchased. A little icon appearing over the till for a moment could also fix that and make that more clear.
- Im not sure that there was clear enough indication when I attacked a ghost with justification, and when I didn't.