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pufferf1sh

17
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2
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8
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A member registered Jan 13, 2025 · View creator page →

Creator of

Recent community posts

I love the art style and im excited to see the story and game fleshed out! I would suggest maybe having the cusor change when you hover over something you can interact with, or an outline appearing on the object, if you want it to be more obvious what you can and cannot click on. Great progress from last sprint!

The progression and world was thought out and i like how it slowly taught you how to use each seed! 

I felt like there was too much text to read at the start before being able to get into the game, might've just been a prototype thing but I definitely wanted to get in there and start playing, felt like I had to skip a bunch of which i dont want to do. 

I also found myself having to parkour super slowly and kept sliding off when I didnt think I would, took a while to get past the super simple looking platforms. I think its just a little too slippery after you land xD

The map design was super nice and finding new seeds is super fun! Im excited to see how you guys continue!

I had a lot of fun playing and finding out the new ways to upgrade! If there was music and sound effects it would be super satisfying. I agree that there may need to be some other things to upgrade/ faster, or just cookie clicker style where clicking also slowly grows the plant just to feel like youre doing something while waiting. Maybe weeds pop up that you have to click on to get rid of?

Great submission, im excited to see where it goes!

Yes this was a bug we noticed after publishing, you need to go to the short side of the counter the second time around but that was not intentional. Sorry for the confusion, but thank you for playing and taking the time to let us know!

This was so fun and the sounds were addicting! I was only wanting to get the speed and vacuum upgrades as the enemies weren't much of a threat, but it was super fun watching the vacuum grow, my game even started lagging as I was grabbing the whole casino in one click xD

The art was also so cute and effective, even the upgrade bottles were considered. If you guys were to continue this project I might recommend either making the security guards much more powerful, making it so the player does not heal up between each day, or maybe making the vacuum suck the guards closer to you. Great entry!

This game is super simple but super effective. The art style is nice and readable and the stress mechanic adds just enough pressure!

I love this take on blackjack! The art is super charming and i was excited to find out what all of the chips would do. Some of them feel a bit redundant, like the one that changes odds into a random odd feels functionally the same as just randomizing it otherwise. 

I think it may have been more interesting to play as the blackjack player instead of the dealer so we could decide if we wanted to hit or stand and play blackjack with the addition of the cheating chips, but that may have not been achievable in the time span. Just felt like I had a bit less autonomy because you just have to wait for the other person to stop.

Overall I had a lot of fun and now I want a full fleshed out Blackjack Balatro game. Well done!

The tutorial was super easy and once the actual game started I realized how important the simulation was! Love the art style and character options too. Great game!

Super fun! Loved the art style, and the coffee and cigarette mechanic really helped to keep it interesting. Very well done!

ill have to check yours out too! thanks for playing <3

thank you! glad you enjoyed :)

thank you for playing!

Sorry for the confusion, the game ends when you end the day with negative money, and you lose money when a thief gets away. Thank you for playing and commenting!

We should have made that more clear with feedback when you hit the right or wrong ghosts, sorry for the confusion. Thank you for playing and for your feedback!

(1 edit)

Thanks for all the feedback! We should have been more clear about needing to watch the ghosts closely. As for the indication, with more time we could have added more of a feedback when you hit the right or wrong ghosts, I think that also contributes to the confusion of people not being sure what to do or why they lost. Thank you so much for playing and taking the time with your comment < 3

It’s all mouse clicks at the moment

This was such a cute game! I loved the potion crafting mini game, excited to see what comes next