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This is crazy impressive for a week-long jam! I definitely could not have made this in a week. It's a game, which does a great job capturing the Beat Saber look and feel, and it's an editor, and it's super polished. What?! Did you sleep at all during this jam? :-)

Wonderful job!

This would be a really cool project to Open Source - I love the idea of a Beat Saber clone where you can do the level creation fully in VR (I think Beat Saber has a desktop editor?). I imagine the lights and the spinning environment pieces needed to be synchronized with the song too? Or, was that done automatically somehow?

Would love to see this just existing in the VR ecosystem and getting some wider use!

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If I understand, this is an open source project that was in the work for a little while, the game jam part is just the record and replay mechanic. So skirting the rules.
I don't know if the dev of the open source project is also the game jammer however it's a port of Neosparks old beepsaber implementation:
https://github.com/arpruss/OpenSaberPlus

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Yes, this entry is based on OpenSaberPlus. As you said on the livestream (sorry, couldn't watch it live!), I mentioned this on the Discord but I overlooked it while preparing the itchio project page since my submission was already late.

Regarding the rules, thanks for allowing this entry despite stretching the rules both in terms of deadline and code usage. To make things clearer for everyone, I suggest adding a question about the used code sources for the next game jams. Personally, I'm okay if everyone used existing projects like me. As a player, I'd prefer to play a complete game that uses another project as a foundation rather than play an incomplete from-the-scratch game.

I'm not the dev of OpenSaberPlus. I submitted a PR to it last month but got no response - the project seems inactive. Therefore, I had my own private fork with several bugfixes and minor improvements. I have just released the source code of Record Saber, which incorporates all of these. Also, I updated many other aspects of OpenSaber for this project, e.g., new saber sounds, models and improved timing. Almost all of the UI underwent complete transformation for better UX.

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Thank you for the kind words! However, please note that this entry is built on another project. See my response to the jam host. Also, as mentioned, I released the source code.

You are right that all beatmap editors (official or otherwise) run on desktop, not VR. It would be cool if this project turned into a fully-fledged VR-based beatmap editor as discussed briefly on Discord. That will definitely be my roadmap if I can find time to develop this further.

The beatmap files also contain the light show (lights and spinning environment pieces). This jam version uses the light show from the beatmaps directly, but generating it automatically sounds doable.

Ah, ok, thanks for the explanation, disclosing the project this is forked from, and sharing your code. Given that a lot of the experience was created outside of the jam, I've lowered my rating. That's not to say that what you've added isn't great! But it's unfair to give, for example, a high "fun" score when a lot of the fun comes from the original project.

That said, I'm happy this is Open Source, and that you've brought a completely in-VR editor for a Beat Saber-like game into the world. :-) Thank you!