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(2 edits) (+1)

Thank you for the comment! Yes I agree with you about giving player buffer after the spring hit, I tried to do that by freezing few frames after the hit to give player time adjusting their input, but I think your idea can be a great addition to that.  

(+1)

Glad I could help a tiny bit 😅

Also to add to that idea, you should only flip inputs if the player is holding the same direction input, but if the player switches you should respect that they correctly switched, that way it works for both kinds of players