Great job guys! I love the commitment to the Pico style, and this is a very competent (& a little bit brutal) platformer, I had flashbacks to playing Celeste & Super Meat Boy 😅 That wide room with the springs and the blue element was particularly hard, it probably accounts for ~50 of my deaths
I think the other comments have some good feedback, but in regards to making the controls less awkward I think you could simplify them to dash when you press space while not grounded. I don't think there were any puzzles where you needed to dash without jumping first, but I could be remembering wrong. Also to make the springs feel less janky, I think you need something along the lines of flipping the player's left/right input for a few frames or even a second after hitting the spring to give the player a buffer. That way the player can hit the spring at full speed every time without needing to be so precise
Anyway, great submission :)
