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Thanks for playing the game how it's meant to be!

The goal was aimed to be like Factorio, FYI the power pulser powers factories, soon I'll add a recipedia to show what stuff does! By the way, we've been working on fixing keybinds and stuff, so that won't be a problem later on.

Good to know! I also think that starting the player with the rod + digger (or disabling other crafting until they make them, incl. disabling rod once they make one) could make the intro a little more generous and less softlockable. Teaching the player crafting has its own merits though.