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(1 edit)

Very fun once I figured out the early game, would be nice to be able to spawn the wave sooner. I had infinite resources and weaponry by the time the first boss came.

This game makes me feel like I'm playing Factorio with how many circuits I have to make. (in a good way!)

(No circuits factory D:)

Seems like a bug that your turrets can hit dropped scrap piles.

Also, what does power pulser do?

The keybinds were weird but I got used to them after hitting escape and going out of fullscreen half a dozen times .w.


Thanks for playing the game how it's meant to be!

The goal was aimed to be like Factorio, FYI the power pulser powers factories, soon I'll add a recipedia to show what stuff does! By the way, we've been working on fixing keybinds and stuff, so that won't be a problem later on.

Good to know! I also think that starting the player with the rod + digger (or disabling other crafting until they make them, incl. disabling rod once they make one) could make the intro a little more generous and less softlockable. Teaching the player crafting has its own merits though.