Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The artwork is charming and I had good time once I got a run that got past the first couple rooms, it's a pretty tough game! My biggest trouble was figuring out the timing when my attack/sprint was off cooldown. Having to look down at the bottom of the screen and trying to dodge at the same time was very difficult. I wonder if bringing those UI elements closer to the center of the screen could have helped?

(+1)

Agreed!

Thanks for the feedback! Initially we planned to have sword animation and player effects when dash/sword were off-cooldown but that got temporarily canceled due to lack of time, but will definitely come in post jam releases