Atmosphere and artstyle were nice. The controls for inputting codes works well. After the second hidden code it got a bit repretitive, I would have added a little jumping parkour section and hid the last two codes anywhere else for variety.
Viewing post in Criminal Canvas jam comments
Yeah I really wanted to add a bit more puzzle variety that got a bit more progressively difficult
Some ideas I was toying with were things like hidden codes in the artworks, some kind of fibonacci sequence puzzle (slight nod to the Da Vinci code which would've been on brand for the game) but didn't manage to find the time to flesh those out.
Thanks for taking the time to play the game!