Awesome stuff! Kyveri's visuals are beautiful as always. I had a ton of fun picking apart the map once I figured out a good system for luring the guards around. It seems like there's a "searching" state where you can't get directly behind the guards when they're stationary after being distracted with a whistle. There's not much visual feedback for that so I was a bit confused at first there. Regardless, this is a great entry!