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Awesome stuff! Kyveri's visuals are beautiful as always.  I had a ton of fun picking apart the map once I figured out a good system for luring the guards around. It seems like there's a "searching" state where you can't get directly behind the guards when they're stationary after being distracted with a whistle. There's not much visual feedback for that so I was a bit confused at first there. Regardless, this is a great entry!

Implementation was definitely a bit rushed on some things like that, so sorry for the confusion. Thanks for playing!