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(+1)

Hey, so, first thing, your game idea is great, and the art direction is even better. I simply love the palette you chose.

Regarding the gameplay, it feels a bit "clunky" to me. Disabling horizontal movement while jumping can feel more "realistic", but it's not very intuitive for a platformer IMO.

A few times I felt input delay, I'm not sure if it's an issue with delta multiplication or just an FPS drop.

That said, the game is fun and really nice looking, congrats to the team!

(+1)

Thanks! Our artist SAW MANKLER is the best! About the gameplay, we chose to disable horizontal movement while jumping exactly for the realistic feel as you said, but we didn't have too much time to playtest so I agree it feels clunky. About the input delay, movement has a stopping delay (to simulate inertia) but shouldn't have a starting movement delay, so its probably a bug. We also faced some FPS drop while testing but we didn't have time to solve it in the submission phase of the jam.