Thanks for the in-depth review - appreciate it!
A lot of the thing here (player respawn balance, ranged enemies, visual cue depending on clone upgrades) we did intend on putting in, but decided to limit scope and focus on polish first. Along with tweaking the balance, like the player respawn as you say, we are planning to continue working on the game for a few more weeks post-jam :) And overriding 'beans' was intended haha, maybe we'll add a visual cue to the fact that once you add one, it's 'locked-in'