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Gameplay loop is nice and works, at some points it did get stale with one enemy type (probably time constraints which is okay) but the last wave I did struggle a bit and nearly lost lol, the art is the best part its AMAZING the assets are so so good! music was okay it works I guess, it does give off a space vibe but wasn't a big fan and the screen music at the start was definetly not to my liking, a VCR sound would have been a lot nicer to the ears. Im surprised a story was actually put into this with the time frame for this Jam so props I liked that. Super cool game overall and I really enjoyed it, well done guys!


Some thoughts: I don't like the infinite spawn, not sure if the spawn gets progressively delayed but I think a limit on lives that you could potentially buy back instead would suite more in my opinion, shooter enemy would be cool, and maybe clones changes colour depending on combination. also if you add a new bean? I forgot what it was called sorry, to an existing one in the slot it overrides it, not much of an issue just thought to inform the team on this, probably a feature however.

Thanks for the in-depth review - appreciate it!

A lot of the thing here (player respawn balance, ranged enemies, visual cue depending on clone upgrades) we did intend on putting in, but decided to limit scope and focus on polish first. Along with tweaking the balance, like the player respawn as you say, we are planning to continue working on the game for a few more weeks post-jam :) And overriding 'beans' was intended haha, maybe we'll add a visual cue to the fact that once you add one, it's 'locked-in'

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yep no problem! Again great job and super nice game guys looking forward to seeing the final version!