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An amazingly small game. I was only able to interact with three objects in a sparse room. But the developer explains: "Unfortunately very bare bones and unfinished but I signed up to the CYBERPUNK JAM 013 and gosh darn it, I'm gonna submit something." I respect that, and looking at my own game I can wholeheartedly agree.

Well, the game ends just when it becomes interesting, and while the concept "Explore the life of a notorious criminal as a cyber agent of the government" is promising, it is not implemented yet.

There is no music, but a humming ambient and a SFX for examination. Sparse as the room. Communication was not to be seen (I don't consider opening a data file as communication).

It's the light what makes the room somewhat cyberpunky and dystopian at the same time. Without it, the room could be in any low-poly game of any contemporary genre. And I found projecting the info on the wall rather original.

But with so little gameplay, so little to see and hear it seems to me not more than a prototype. Well, your explanation says it all.