Making notes ✍🏼 Thank you! That's an interesting approach, though I'll have to check if it can be used for what I was planning on doing. Because each character gets a whole different array of options (thoughts, dialogues etc.) when visiting a location. It's not like there's 1 path that they all follow. For example character A could try to enter a door but character B gets haunted by memories and ignores the door.
Yeah, an approach like this would work for exactly that. Like you code the door so it's like "if character A, then enter the room, if character B then pop up a message about being haunted by memories". So you can have the one card with things coded to behave differently depending on which character you are at the time.