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SophieBertrand

7
Posts
A member registered Oct 04, 2024

Recent community posts

Alrightie! I'll try it all out, thanks again for helping a noob out <3 This community must be one of the nicest on the internet! (The Twine community as well 😊)

Making notes ✍🏼 Thank you! That's an interesting approach, though I'll have to check if it can be used for what I was planning on doing. Because each character gets a whole different array of options (thoughts, dialogues etc.) when visiting a location. It's not like there's 1 path that they all follow. For example character A could try to enter a door but character B gets haunted by memories and ignores the door.

No, that I hadn't discovered yet, thank you so much! Sounds really interesting. I'll have to dabble around in it a bit to see what works best! At this moment, I think using the card system would be ideal, but I'll need to get to know Decker better first 😁.

The game I envision goes something like this: you have to find the way through a story which is built up by different characters' point of views. The story only progresses after you met certain conditions, like having visited a location of having unlocked a core memory.

When you select a character, you can visit certain places on a map which are not always accessible to other characters. You also have access to their thoughts and memories which you can explore, and make certain choices that will shape what happens after. (I've already made a thorough schematic overview of all the choices, consequences and endings.) 

I like the idea of cards with reading material which lead to several other cards, because this would become some kind of reading puzzle to the player. They'd have to go search deep into the story to find a way to progress, while finding out secrets and lore. But maybe the visual novel module would come in handy here, I'll have to see. Other suggestions are still welcome of course! 😊

Wow, how do I even reply to such an in-depth answer?? Thanks for helping out, friend! 😊 Just so you know, I'd really like try out some coding so that doesn't bother me. I've made stuff in Twine (only Chapbook though, the easiast variant, but I really enjoyed that!). Thanks for the tips, I'll definitely try them out <3 It's especially helpful to know that I can use code to refer to different cards instead of choosing them manually, that's really good to know! This shows I have no idea to what extend the software can be used.

I'm not sure whether the visual novel module would be the right choice but I'll try it out. I did read the phield notes, which were super helpful (and not to forget: darn cute)! 😁 

(By the way, thanks for sharing your game! I'm sure I can learn a lot from it 😋)

Hey! I just discovered Decker and I think it's awesome. I have an idea for a game but I'm not sure if Decker's the right software for it. 2 questions:

- is there any way to give players the option to save and load their game (while in locked mode)? I'd like to make a game that takes a while to finish (with lots of stuff to read) so without saving, probably noone would ever reach the end of it. I don't know how to code, though 😇

- that being said; I'm not sure if a long game would be possible to make with Decker? I'd love some kind of point & click / vn hybrid with lots of branching. When testing out Decker I got the impression that this would get too complicated for the card system as you have to manually choose the card you're linking to. Is there any way around this, if you have, say, hundreds and hundreds of cards?

Any help would be much appreciated. I'm already in love with Decker, I'm so psyched to make something in it! <3

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Wow, this is wonderfully done! Cute, funny and very informative at the same time. You're so creative!

So cool!! I bought your packs but I'm using RPG Maker so I can't use many of the animated sets, like stones in the water or certain animals. Any chance these sets will be compatible with RPGM MZ in the future (like a simplified version of the animation)? Would love to be able to use it all ^_^ I'd ask this as a commission but I read you're not open to commissions right now.