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(1 edit)

Thank you so much for your feedback, we really appreciate it! We agree with a lot of the points you mentioned.

Sometimes collisions between SPARK and walking enemies can feel a bit inconsistent. This is mainly because the character moves so fast that collision detection isn’t always perfect, and occasionally it gets checked twice, which is why both you and the enemy might die at the same time (sorry about that, haha).

You’re also right about the ground turrets: the only way to destroy them is by dashing into them. Otherwise, neither you nor the turret takes any damage.

And thanks as well for pointing out the bullet time key. A few other players have mentioned that it can feel a bit awkward or unintuitive.

I guess after spending so many hours testing the game, we’ve kind of gotten used to it ourselves. If we move forward with a full version, improving these aspects will definitely be a priority.

Thanks again for taking the time to share your thoughts!