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Notokapixel

88
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A member registered Jul 18, 2016 · View creator page →

Creator of

Recent community posts

Thank you for your feedback! It could be possible if we make changes in the game. At this moment the team is involved in other project. But it will be nice to add gamepad support! We will take a note. Really appreciated

Hey! Thank you for the interest. Yep, you can use it for commercial use. Attribution is not required but appreciated and you can modify it if you need as well. 

Thank you so much! Hope you reach the endgame :D

oh! You could restart the level pressing R on your keyboard! You don't have to restart the whole game 🫠

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Thank you so much for your feedback, we really appreciate it! We agree with a lot of the points you mentioned.

Sometimes collisions between SPARK and walking enemies can feel a bit inconsistent. This is mainly because the character moves so fast that collision detection isn’t always perfect, and occasionally it gets checked twice, which is why both you and the enemy might die at the same time (sorry about that, haha).

You’re also right about the ground turrets: the only way to destroy them is by dashing into them. Otherwise, neither you nor the turret takes any damage.

And thanks as well for pointing out the bullet time key. A few other players have mentioned that it can feel a bit awkward or unintuitive.

I guess after spending so many hours testing the game, we’ve kind of gotten used to it ourselves. If we move forward with a full version, improving these aspects will definitely be a priority.

Thanks again for taking the time to share your thoughts!

Thank you for your feedback! Sometimes the player could be out of the dash animation and if you are dashing and landing at the same time and place with another "enemy" target both of you will die. Should be a bit more fair for the player in that case, agree!

I'm not the best skilled player on the world but It's fun to play it with two hands! I really like to see proplayers playing this type of games but I suck a lot hahaha. Nice game!

interesting game! Maybe the trigger between the objects and the cursor is a bit small and it makes the game harder

we could consider it if the game has potential during the game jam 😊

no worries! Now maybe you could try again with this knowledge hehe 🙏

thank you! Haha I never expected to somebody notice the logo design 😂

thanks!! ❤️

thank you! The bullet time is almost the 50% of the core. Easy to play, hard to dominate 😊

thanks for finish the whole game! 😊😊

thank you for your kinda words!!

Thanks so much for the feedback! Super detailed, really appreciate it.

I totally agree that the game pushes you to go fast through its mechanics. The chaotic feeling is actually kind of intentional. SPARK is a “lightning bolt,” and in its natural state it’s slow... that’s why the regular movement feels so chill. But when it switches into lightning mode, it behaves more like real lightning, unpredictable and a bit wild. That contrast is what we were going for with the movement.

Also completely agree about the death transition. it’s a bit too long and takes you out of the flow. Honestly, while we were developing and playtesting, that slipped past us.

We definitely wish we had more time to polish things. We started late, and the whole game was made in just five days (our fault haha). Still, I’m really glad you enjoyed it, that means a lot.

Thanks again for taking the time to write all this! We’ll definitely keep it in mind if we make a more polished version of the game.

I lreally like the idea to move fast the answers during your anxiety and have to take a breathe. A bit short in my opinion but with a larger history could be cooler! :D

I'm a really bad player, I understand the mechanics but I cannot find the solution from the level 01! haha so sorry, it's my fault, your game looks cool anyways :D

I really like the idea! I like the bodies on the floor to slow your movement haha

Hey Thank you for your feedback! Maybe you could get more accuracity on the character using the Bullet Time. I don't know if the tutorial is really useful (the very first level ingame) but if you didn't know, using your right mouse button, you could make a "slowdown" time and it's very useful during some parts of the gameplay :D

hey! Looks pretty cool Man!!

yeah sure!

nope. It isnt

thank you!

Tell me your idea, how should it be work? I could try to make it possible.

hehe, Not a simple yogurt... it's a PINEAPPLE yogurt!!!

Thank you!

Thank you! I will think about it 😅😅

thank you for your kinda words! The issue you found is really simple to solve. You could make the rigth mouse button anywhere in the game to get your pointer back. You don't need to put the ítem again in the inventor hehe. 

feel free. But you cant reupload or resell the edited assets 😊

not at the moment, sorry

thank you!

really appreciated if you could play it and rate the game: https://itch.io/jam/1-bit-jam-5/rate/3309676


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Really appreciated if you could rate my game!

https://itch.io/jam/1-bit-jam-5/rate/3309676

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Could be nice if you can try my game and rate it! thanks a lot

https://narehop.itch.io/not-today-game-jam


Hi Termen! I had a mistake when I built the game. This DLL is a library included in Microsoft Visual C++. If you never used any software made with MCV probably you haven't the library. Anyways I just reupload the game with the correct DLL added in the ZIP file, so you could download it again and your problem should be solved! Sorry for the inconvenience.

Not Today is a psychological horror narrative game, where in a time when ice storms are becoming more and more constant, people struggle to survive the inclement weather. 

In all this chaos, a father walks through a frozen forest with snow under his feet in search of shelter. Now that they have found it, they must survive for 7 days before the army arrives to rescue them.

The game has 4 DIFFERENT ENDINGS. Will you be able to discover them all?

INSTRUCTIONS:

Extract the zip content into an empty folder, then execute de file "player.exe". If you want to play in fullscreen pres (ESC) in your keyboard.

What buttons are you talking about? ^^

sure! Let me know your ID transaction if you paid by PayPal and I will make a refund soon as possible. 😊

Hi! Thanks for your purchase!this is the APP builder made exclusively to create buildings with the assets of Joyquest: you can find them here:

https://narehop.itch.io/rpg-asset-tileset-pack-16

If you have any other question feel free to comment!