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(+1)

This was really good! Felt good, looked good, sounded good. The enemy splatters was unexpectedly brutal, but it really added impact! With how good the game is overall, it almost feels like any complaints are nitpicks, but I do love picking nits.

Killing enemies felt weird sometimes. The guys would double kill sometimes, but never consistently enough to feel like I did something wrong. The grounded turrets Just wouldn't die sometimes? I assume it has to do with the dashing hitbox, since if I dashed down into them it worked, but dashing away didn't, even if I was standing in them when I started. Finally, the mounted turrets being invincible just felt weird, especially since the grounded could be killed.

Also, the time slow being on right click felt weird to me, not really sure why. I got used to it near the end, but maybe it'd be better on a different key? Maybe it's a me problem, though.

The most important question, though... 

When's the full version releasing on Steam? I genuinely think this could be expanded into a larger project, adding more stages, enemies, bosses. Maybe some stealth elements, this has the vibe of a fast-paced stealth game to me. Fantastic job either way!

(1 edit)

Thank you so much for your feedback, we really appreciate it! We agree with a lot of the points you mentioned.

Sometimes collisions between SPARK and walking enemies can feel a bit inconsistent. This is mainly because the character moves so fast that collision detection isn’t always perfect, and occasionally it gets checked twice, which is why both you and the enemy might die at the same time (sorry about that, haha).

You’re also right about the ground turrets: the only way to destroy them is by dashing into them. Otherwise, neither you nor the turret takes any damage.

And thanks as well for pointing out the bullet time key. A few other players have mentioned that it can feel a bit awkward or unintuitive.

I guess after spending so many hours testing the game, we’ve kind of gotten used to it ourselves. If we move forward with a full version, improving these aspects will definitely be a priority.

Thanks again for taking the time to share your thoughts!