I don’t really have a main project at the moment :) this one I haven’t touched for a couple weeks now, but I’m hoping to pick it up as soon as I have enough free time and inspiration to do so (both are a bit low at the moment).
Thanks for the specs, that’s a very beefy machine so it doesn’t look great that CPU usage is apparently that high. Although I think as long as the game’s running smooth, it’s not too concerning. I don’t have an Apple Silicon Mac to test/reproduce the situation, but the fact the GPU is at 0% (in some cases Construct’s gpuutilisation system expression can also report “NaN” instead of 0%) is a bit weird.
Another issue I know about that I haven’t fixed is framerate dependency. I just pushed a new build (19) which has the new “fixed FPS” project setting (and FPS is locked to 60), which should be a feasible workaround for that.
I also added some info in the top left about the renderer (webgl/webgpu, etc); I’d love to know what it says on your Mac. On my iPad with Safari it says webl2 | Apple GPU, GPU usage is “NaN” the whole time and CPU usage rarely goes above 25%.