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Slavy

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A member registered 68 days ago · View creator page →

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Donated recently! Fantastic, very keen to read more of a deep dive into how you’ll go about upgrading the rendering. Honestly, I think once that is done, goodbye GDevelop and Construct (;

All the best!

Edit - Link to the Discord is not working, can I get a new link or invite, if possible.

Hey, so even at that high usage before it did run smooth. However I tested the new version, and it’s much better.

So I know on Safari, Scirra have disabled WebGPU at the moment, but eventually iPadOS having WebGPU for Construct will be fantastic. But I tested on Chrome again today for the Mac as that can use WebGPU with AppleDevices, it’s running at 60fps, CPU 15-20% and GPU around 5% - as well as the renderer being AppleMetal with WebGPU, running much more expected!

I forgot they added a locked framerate, that is very helpful too. I have a few devices, if you ever need extra benchmarks happy to help.

Oh super cool! Is this your main project at the moment?

I am using Google Chrome on the latest version, on my M1Max 64GB MacOS 26.3 - I was a bit surprised as the GPU was at 0% and CPU sits at about 80-95%. So it may be on my end, unusual.

Super interesting!? Is this a custom behaviour you made? Also, it’s working smoothly, but on my end CPU usage is about 90% at the moment when testing.

Very interesting to see!

Congrats, and a tournament mode would be good, i loved the Battle Dome tournament brackets back in Pokemon emerald. All the best!

Wow, good fun and what a blast from the past, I play Sean’s games long ago. How did you find making this in Phaser? Would love to hear about your thought looking back on the choice?

That’s awesome to hear, natural path it seems for you! I am actually pretty excited to see what the latest version of Phaser will offer once it is released.

Appreciate the responses, I am always soo curious about these types of projects, especially in frameworks like Phaser.

Curious what made you choose it for a project like this? Compared to other engines at the time. What were the main pitfalls and benefits, did you ever do a post-mortem once the project had stopped? Would love to read one!

I have not touched it in along time but I saw the Phaser 4 notes and it looks impressive, I used Construct 3 with some JavaScript/Typescript.

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What has been happening with this? Being remade in Construct or still in Phaser?

Will we ever see a YouTube video on your experience with Phaser? Or did I just not notice it, haha? Would love to see how a title like this is made!

Also, like all your games, great vibe to it!

Edit. - Asking as I noticed Phaser has an editor these days (:

I have another question - Not sure where else to ask, how did you find making this in Phaser? Good, bad? Would love to see how a title like this is built, quite new to JavaScript myself so very curious!

Just fantastic. I would love to know more about the process of making a game like this in Construct 2. Really great project, runs very well too!

Wow! Surely you could PR this to be integrated in some manner to the Engine itself. Love your templates, great work for the community.

Awesome! This will make my current project so much easier! I posted in the Discord some questions and if there are any tester positions left. If the release goes well, any future improvements you hope to get to add in post release?

I will admit I think this would be a perfect Touch Device modeller! For iPad or Tablets on the go.

I appreciate the response! Was little nostalgic checking in on it, can’t say I like 3D compared to this one, but hope it goes well for that team (:

Is this project done and dusted? Remembered it after many years!

Fantastic! Really enjoyed this, usually Pong would not keep me but this did. Would love to hear or see about how you made this in Construct, fantastic, hope to see you post more projects.

Oh found a YouTube video of it to see how it played, very cool!

Damm can’t try it! Possible to share source file or a single player vertical slice?

Wow, thank you!

Loved it, good polish to it and just enough visual feedback while playing to keep me retrying again and again. Going back for another round! Would love to hear more about the making of it.

Fantastic polish! Really fun!