Understandable and thanks for the reply, I’ll start picking them up, even better that their in Event Sheets, a lot of extensions I open have JavaScript is all.
Thanks mate, appreciate your work!
Hey, so even at that high usage before it did run smooth. However I tested the new version, and it’s much better.
So I know on Safari, Scirra have disabled WebGPU at the moment, but eventually iPadOS having WebGPU for Construct will be fantastic. But I tested on Chrome again today for the Mac as that can use WebGPU with AppleDevices, it’s running at 60fps, CPU 15-20% and GPU around 5% - as well as the renderer being AppleMetal with WebGPU, running much more expected!
I forgot they added a locked framerate, that is very helpful too. I have a few devices, if you ever need extra benchmarks happy to help.
Curious what made you choose it for a project like this? Compared to other engines at the time. What were the main pitfalls and benefits, did you ever do a post-mortem once the project had stopped? Would love to read one!
I have not touched it in along time but I saw the Phaser 4 notes and it looks impressive, I used Construct 3 with some JavaScript/Typescript.
What has been happening with this? Being remade in Construct or still in Phaser?
Will we ever see a YouTube video on your experience with Phaser? Or did I just not notice it, haha? Would love to see how a title like this is made!
Also, like all your games, great vibe to it!
Edit. - Asking as I noticed Phaser has an editor these days (:
Awesome! This will make my current project so much easier! I posted in the Discord some questions and if there are any tester positions left. If the release goes well, any future improvements you hope to get to add in post release?
I will admit I think this would be a perfect Touch Device modeller! For iPad or Tablets on the go.