Not sure why but I seem to be unable to progress each guardian's final dialogue. It just jumps back to the first text and then the guardian dies and I cannot recruit her.
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That’s really odd, I can’t think of anything that would cause this behavior. Could you share your browser name and version? A short video of the issue (with a link) would help me see it myself. I won’t be able to work on the game in the coming days, eventual fixes will be two week from now. Meanwhile, you can try playing the game at https://spaceoverlord.io/ and please do let me know if there it works well for you.
Ok so turns out I am often just clicking and focusing more on the images than the percentage (I can click very fast), resulting in me clicking some more when reaching 100%. This time, I played to about 98% and then advanced slowly to the next scene. This time, it worked. It just seems that when you are clicking too fast when reaching 100%, the game can't handle it and bugs out.
I actually ran into a similar bug in the first version when I was using an auto-clicker to fine-tune progression, which is why I added that “Planet Destroyed” screen in the first place. I’ll look into the issue you found and, as a thank you for the report, I’m going to share some alpha with you!
I’m planning to add achievements soon, along with a “Galaxy Police” feature. They’ll keep an eye out for auto-clickers and “punish” players - maybe by confiscating DP, making them do or watch something, I haven’t quite decided yet! :D I don’t actually mind people cheating, I just think it makes the game funnier. Plus, I even built an official in-game auto-clicker that you can easily upgrade to a decent speed and once fully upgraded - it is really powerful.
Ok now I feel challenged. Time to dig up an old Auto-Clicker I have programmed a couple years ago that is supposed to evade detection by randomizing the click intervals. See if you can beat it. :p
Also, I took a look at the auto-clicker in game and while it seems to work well, I don't see the reason for it existing. You have the on click damage for when you click and when you feel too lazy to click, there is the idle damage. Instead of the auto-clicker, I would suggest just buffing the idle damage because as it stands now, the on click damage completely outclasses the idle damage even if you just click like 2-3 times per second. Or instead of holding down the mouse button, just let the program click a couple times per second on its own on top of the clicks you do as a player or add upgrades to idle damage like there are up to ten stages and for each level, the idle damage gets a multiplier.
Spot on - buffing idle damage has been the plan from the start! The auto-clicker was actually a great suggestion from Fenec250 that I really wanted to get in there. I’m definitely aware that idle damage feels a bit weak right now, but the goal is for clicking to only take you so far. Later in the game, idle damage will become essential. I haven’t decided exactly when to flip that switch yet, as I’m currently focusing on polishing the gameplay, the art, and adding more guardians and planets.
Having the game click for you is another cool idea! I’m actually considering a mechanic where guardians can be summoned to help you destroy new planets by shooting (auto-clicking) at planets for you. There are some technical challenges with that, so I’m not 100% sure I can pull it off yet, so I’ve moved it to a later development stage to try it out.
Yeah, it definitely feels a bit pointless, especially in the later stages. You might not have noticed, but when you choose to recruit a guardian, you don’t actually destroy the planet. Destroying a planet gives you extra DP - it’s a small amount, but it’s super valuable at the start of the game. Plus, you get the added bonus of upsetting the guardian, which I personally really enjoy :D