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Spot on - buffing idle damage has been the plan from the start! The auto-clicker was actually a great suggestion from Fenec250 that I really wanted to get in there. I’m definitely aware that idle damage feels a bit weak right now, but the goal is for clicking to only take you so far. Later in the game, idle damage will become essential. I haven’t decided exactly when to flip that switch yet, as I’m currently focusing on polishing the gameplay, the art, and adding more guardians and planets.

Having the game click for you is another cool idea! I’m actually considering a mechanic where guardians can be summoned to help you destroy new planets by shooting (auto-clicking) at planets for you. There are some technical challenges with that, so I’m not 100% sure I can pull it off yet, so I’ve moved it to a later development stage to try it out.