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Ok now I feel challenged. Time to dig up an old Auto-Clicker I have programmed a couple years ago that is supposed to evade detection by randomizing the click intervals. See if you can beat it. :p

Also, I took a look at the auto-clicker in game and while it seems to work well, I don't see the reason for it existing. You have the on click damage for when you click and when you feel too lazy to click, there is the idle damage. Instead of the auto-clicker, I would suggest just buffing the idle damage because as it stands now, the on click damage completely outclasses the idle damage even if you just click like 2-3 times per second. Or instead of holding down the mouse button, just let the program click a couple times per second on its own on top of the clicks you do as a player or add upgrades to idle damage like there are up to ten stages and for each level, the idle damage gets a multiplier.

Spot on - buffing idle damage has been the plan from the start! The auto-clicker was actually a great suggestion from Fenec250 that I really wanted to get in there. I’m definitely aware that idle damage feels a bit weak right now, but the goal is for clicking to only take you so far. Later in the game, idle damage will become essential. I haven’t decided exactly when to flip that switch yet, as I’m currently focusing on polishing the gameplay, the art, and adding more guardians and planets.

Having the game click for you is another cool idea! I’m actually considering a mechanic where guardians can be summoned to help you destroy new planets by shooting (auto-clicking) at planets for you. There are some technical challenges with that, so I’m not 100% sure I can pull it off yet, so I’ve moved it to a later development stage to try it out.