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Idle Xanxia – Cultivation Idle RPG

Browser idle cultivation RPG inspired by xianxia progression systems. Incremental, Dao paths, rebirth,... · By Cezae

What do you want to see next? Sticky

A topic by Cezae created 83 days ago Views: 563 Replies: 20
Viewing posts 1 to 11
Developer

I am working on a bunch of different things to implement next : 

PVP, scripted fights, better art, new Dao, plane 3, etc...


But what would you would like to see? something better? Something new? something different?

Enjoying the game so far.

Would like to see: 
- character customization
- fix for issue where rebirthing doesnt immediately pause the game
- discord server for the game for easier communication 

The Pause not working seems to be with the Cultivation menu. As soon as you open that menu, even when you pause the game yourself, the combat resumes. It's very annoying when you want to pause and rework your Aspects. :(

Developer

Are you saying that the game does not pauses for you when you have in your Cultivation menu?

Correct. If you click Pause, or the after a Rebirth when the game pauses for you. Once you open the Cultivation menu, you seem to start fighting or at least it resumes fighting once you leave it. It's hard to tell since you can't see anything but that menu.

Actually, it looks like the game is paused while in the Cultivation menu. I just used F12 to open the console, and all the combat log entries for the web browser were paused. The Pause function definitely stops once you leave the menu though.

Developer(+1)

Yes, that would be the expected behavior, I felt like the extra steps to Resume fight was bothersome after a while

Maybe, when you add a settings menu, you could add an Option to always keep the game paused? I agree that having to unpause the game every time would get tedious, but some people might want to be able to keep it paused. Especially if you are trying to get some screenshots of different things.

Developer

Hey, thank you for the feedback.

Here is the discord : https://discord.gg/C9HmgjEN

I guess, tell me more about the rebirth bug there

I'd love to be about to look at the cultivation window without combat pausing

Developer

That's a good idea, I am going to add some options to the game including deciding whether the game is paused in the menus or not

Maybe an option to lock a stage i mean if i turn off auto advance make it also not return me levels back if i die.

Developer

I should be able to do that in the next patch or two

Hello.

I would like to see the information about what Aspects purchased from Void Pavillon give in the Aspect and Body (Effects) section.

At the moment, the information about what a particular Aspect does can only be found during the purchase.

 I would also like to get into your Discord server, however, the old invitation does not work.

Developer

Hey, try this link :  https://discord.gg/jBJeruntYC

(1 edit)

Hey i try to enter sect but i cant do that even finishing all quest and had a showdown with the sect leader is it because its not implemented yet ? As a suggestion if the sect isnt available rn the player can meditate in the sect and climb the ranks of the sect to gain access to high quality products in the market and after reaching a specific title the player can also craft their pills and permanent upgrade consumables

Developer

Correct, sect is not implemented yet, I probably need  a couple more days before I deploy next content! Join the discord channel for more details :) 

(1 edit) (+1)

I'd love to see an implementation of an enemy database with increasing levels of unlock. For example, Kill 10x of "X enemy" unlock basic data, kill 100x of "X enemy" unlock detailed stats....etc.  To know what the potential drop rates and drop items for enemy rarity would also be nice. 

Also within that database/journal, an enemy locator would also be helpful. To know which floor or floors certain enemies would appear with percentages of rarity appearance. 

Since there is "Armor Pen" and "Flat Armor" knowing which stats to improve based on enemy capabilities would help with planning. 

Developer

I like the idea of the bestiary, I'm going to try to add it to my backlog

I'd also like to suggest balancing the Void Pavilion Body Refinement.  An item that improves +10 is 5x more expensive than something that improves +5. (i.e. +5 Swiftness is 10 MID stones, +10 Swiftness is 50 MID stones.)

They both have the same proportional increase to impurities. (+5/+5 and +10/+10)

I would suggest decreasing the impurity gain on the expensive item, or increase the stat gain to reflect the higher price. Otherwise, why would we purchase the more expensive item when it's 5x more expensive yet only 2x more gains?

(1 edit)

I'm +1ing the bestiary idea.

Also the ability to see what statuses on you or enemies actually do would be useful.

The ability to see how many of the item you have in the shop.

Lastly making queued missions actually start after you complete the current one and increasing the amount of queue-able missions by one or 2 would help push the game back towards the "second screen game" status that the missions are currently leaning away from and that the first 2 planes suggest the game is going for.

Honestly, when we start missions and the like, specially survival missions for our health to be fully restored. And it is a pain to fail them just because xD