Hard reset my game after tiles became unresponsive. Even on a beginning 3x3, two tiles became useless.
Grievered
Recent community posts
I'd also like to suggest balancing the Void Pavilion Body Refinement. An item that improves +10 is 5x more expensive than something that improves +5. (i.e. +5 Swiftness is 10 MID stones, +10 Swiftness is 50 MID stones.)
They both have the same proportional increase to impurities. (+5/+5 and +10/+10)
I would suggest decreasing the impurity gain on the expensive item, or increase the stat gain to reflect the higher price. Otherwise, why would we purchase the more expensive item when it's 5x more expensive yet only 2x more gains?
I'd love to see an implementation of an enemy database with increasing levels of unlock. For example, Kill 10x of "X enemy" unlock basic data, kill 100x of "X enemy" unlock detailed stats....etc. To know what the potential drop rates and drop items for enemy rarity would also be nice.
Also within that database/journal, an enemy locator would also be helpful. To know which floor or floors certain enemies would appear with percentages of rarity appearance.
Since there is "Armor Pen" and "Flat Armor" knowing which stats to improve based on enemy capabilities would help with planning.

