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Grievered

14
Posts
A member registered Feb 17, 2025

Recent community posts

I'd also like to suggest balancing the Void Pavilion Body Refinement.  An item that improves +10 is 5x more expensive than something that improves +5. (i.e. +5 Swiftness is 10 MID stones, +10 Swiftness is 50 MID stones.)

They both have the same proportional increase to impurities. (+5/+5 and +10/+10)

I would suggest decreasing the impurity gain on the expensive item, or increase the stat gain to reflect the higher price. Otherwise, why would we purchase the more expensive item when it's 5x more expensive yet only 2x more gains?

(1 edit)

I'd love to see an implementation of an enemy database with increasing levels of unlock. For example, Kill 10x of "X enemy" unlock basic data, kill 100x of "X enemy" unlock detailed stats....etc.  To know what the potential drop rates and drop items for enemy rarity would also be nice. 

Also within that database/journal, an enemy locator would also be helpful. To know which floor or floors certain enemies would appear with percentages of rarity appearance. 

Since there is "Armor Pen" and "Flat Armor" knowing which stats to improve based on enemy capabilities would help with planning. 

I'd love to be about to look at the cultivation window without combat pausing

Fun game. Why don't the other crafting skills have an inventory like when you mine?

What about turning that button into a dropdown where each hub can be accessed?

Is it possible to move the camp button to be located in the top-left of the game screen instead of in the location menu. Would also like to see the nightmares in the bestiary. 

Assistant doesn't load

right after getting 50 villagers

New issue: After buying "research center", the goal does not mark as completed.

One of the errors there should also cover a certain point after market upgrades are purchased, the game stops running.

Now it looks like "Double Job Results" isn't working at all.

Stuck at not able to build a shed.