Maybe, when you add a settings menu, you could add an Option to always keep the game paused? I agree that having to unpause the game every time would get tedious, but some people might want to be able to keep it paused. Especially if you are trying to get some screenshots of different things.
koitsu
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Not sure exactly, but I discovered the game some time on Monday. Progress pretty much stalled out a day or so ago since I need to wait about 4 hours for the Void Pavilion to refresh and hope it contains a permanent elixir with impurities. (I imagine that when Tokens are implemented, this won't be as much of a bottleneck as it is right now.)
Would it be possible to add Save Slots so we can create more characters to go down different Paths, or have an export save function so we can reload a character back in after playing around with different stuff?
Qi Gathering - 56th Meridian and working towards the 11th Rebirth that needs 150 impurities. :D
I spent the last 10 hours farming Core Disciples for spirit stones and got quite a lot of levels. I'm pretty much at 300 points into everything since that seems to be when diminishing returns on stat points really kicks in hard. (20pts in might only gave me 4.4 more damage.)
Correct. If you click Pause, or the after a Rebirth when the game pauses for you. Once you open the Cultivation menu, you seem to start fighting or at least it resumes fighting once you leave it. It's hard to tell since you can't see anything but that menu.
Actually, it looks like the game is paused while in the Cultivation menu. I just used F12 to open the console, and all the combat log entries for the web browser were paused. The Pause function definitely stops once you leave the menu though.
Base Precision has a displayed Hit Chance of 70%. Base Swiftness has a base Dodge chance of 30%. If you put 10 points into Precision and raise the displayed Hit chance to 73%, the displayed Dodge chance will drop by 3%. So if you put 10 points into Swiftness to get Dodge chance back up, your Hit chance will go down by the same amount.
No idea if it's just a displayed value issue, but no matter what you do. The sum of the values of Hit Chance and Dodge never goes above 100.
Attribute choice is probably pretty Path dependent. For Thunder Rush, I have to go Might and Vitality until they both get to 300 and then I can shift my focus over to Swiftness and Precision. Most of the focus is on precision once my attack interval drops to 0.7 or so.I also will drop10pts into Resilience whenever I can, but even at 40%. Crits tend to do me in pretty quickly.
Balance issue: There is a Body Cultivator that can't be killed at all if you are on a pure melee path like Thunder Rush. Their Flat Armor and Damage Resistance has me only able to do 1 damage even when when I crit. There is also another Body Cultivator that I can only do 1 damage from normal attacks and 52 damage from crits. I have 300 might with a t3 wolf aspect. The 2nd one is also impossible to kill because they just end up regenerating the very little damage I can do with an attack interval of 0.53sec. (I used to think the Tortoise and Treant saplings were bad with their 40-50% damage reduction. :/ )
They'll get it right eventually. Just like they eventually did with Qi, Gun (It means staff and doesn't actually mean a gun/firearm. :P ), Qilin, and a few others. :)
If you want to know more on Taoism without having to slog through boring books that are more step by step guides. Look for the 2 book compilation the Tao of Pooh and the Te of Piglet, written by the author of Welcome to Pooh Corner. It does a phenomenal job of explaining Taoism through well known characters and scenes. Granted the cultivation genre deviates heavily from it (It'd be a whole lot of people doing absolutely nothing and quite boring if it followed it fully.) but you can see where it pulls from the Philosophy and where it pulls from elsewhere when you know what Taoism and The Way is really like.
You will need 150 of them to rebirth later on. One of the big tropes in the Cultivation genre is taking an herbal bath to purge impurities from your body in order to make it stronger. You technically always have them until you do that, but I think this is a good way to combine the pill taking trope and the impurity purging trope together without bogging you down with also trying to find the ultra rare herbs you need for the bath.
You still get reduced attack interval and higher crit chance by putting points into those stats. The reduction of hit chance and dodge seems to balance out being able to attack more often and hit harder when you do. (I think you could go all in on Precision once your attack interval is low enough and you have enough vitality and resilience to make up for the extra hits done to you.)
As you collect more essence and level those up to higher Tiers. You see big changes in combat. My t3 wolf gives me +20 damage and t2 boar is giving me +35% crit damage. You do need to spend quite a bit of time focusing on an essence to do that though. I left my character on floor 36 while I was sleeping to get both boar and wolf to around 50% of the way to t4.
Bug: Bunnycorn essence doesn't boost Dodge Chance
Bug: If the browser window or tab are not in focus, the game will go into Offline mode. This makes it hard to play the game as an Idle game.
Linguistics: It's Tao and not Dao. A dao is a type of sword kind of similar to a saber. Tao, pronounced as Dao, is the correct spelling for The Way. (I've been a Taoist for over 30 years now.) I know a lot of English fansubbers/translators will often write it as Dao because of how it sounds, but you really do not want to confuse The Way with a simple sword. ;-)
Linguistics annoyance: If you see someone with the name Tao, it is probably pronounced tay-oh because the written characters are completely different from Tao, The Way. Since Mandarin had no written language originally and one got slapped together later on when the "commoners" finally got access to education. (And people wonder why Manhua/Donghua are so riddled with oppression tropes... :/)
