I deleted Discord last month due to the shear number of lies they made. and have no intention of going back. Also i don't have any idea how i would retrieve the save.
ConceptualGremlin
Recent community posts
Lost most of the grinding i did yesterday. I got both crit essences the attack interval(hawk) essence and the HP essence(ent) all to T4 along with grinding to meridian 40 before i closed the game yesterday.
I start up and the crit essence are back to the T3 counts i started yesterday with and i'm meridian 28 again. Somehow despite them being the middle of the grinding the hawk and treeent essences kept count and i have almost twice the spirit stones i ended with and I have no clue how.
Using firefox as the browser.
The problem I ran into might have been because i was at the acupuncture levels on the update due to a rebirth. Both are working now that i'm in Qi levels again.
T3 eye of storm feels balanced. T4...feels VERY bad. I suspect it's more or less about where T1's power is after the rebalance. 235 base damage(200 from might 35 from wolf essence) results in an initial tick of 2-4 damage on plane 2 enemies and 5-6 against plane one enemies. I assume that means the "hero damage" value being used is getting enemy damage reductions applied before taking the 5%.
A cap on the amount of doubles seems the most obvious solution. Worth noting that with the current way it's programed the first double happens before the first damage tick. (T3 says it's 15 then double but at 2 seconds enemy takes 30 and 4 they take 60, and 6 they take 120 ect.)
Say... T1 gets 5 doubles. 5,10,20, 40, 80. Then it keep repeating 80 for that fight. That would be enough to tank build to reach the ents but past that you either need a lot more endurance or offsetting the needed damage with Might.
T2 might get 5-7 scaling. 10,20,40,80,160,320,640. At a cap of 7 You'll be able to kill everything in plane one if you can live 12 seconds. at 6 it will take 16-18s depending on the turtle's rarity. on the other hand 5 will be almost useless for plane two because they heal roughly 60-70 per second meaning at max your dao might be only doing 20-40 damage that sticks every two seconds when ramped up which means pure tank would have to survive for well over a minute to win any battle there.
Also currently once you are on plane two enemy damage scales a lot faster than their health. I need somewhere between 120-126 in both resilience and vitality to beat any vagabonds but once I can it's enough durability to reach floor 30 with a 1/3 chance of beating each enemy regardless.
Good to know. Two more things, putting points in swiftness seems almost useless. Sure it raises your attack speed but it noticeably lowers you hit chance and if you put points into precision to offset that you loose the dodge chance you built up. So either you're abandoning landing hits for survivability or your paying 2 points for a tiny speed increase. Second turns out if you get enough pills the list goes off the screen making the bottom ones unselectable.
Mirroring most of Koitsu's posts.
Bugs: Bunnicorn, Treeent sapling, moontouched stag, and dire bear essences do nothing. Window goes into offline when not in focus.
Balance seems off. After several experimental rebirths everything does into vitality and resilience. I've given up on fighting and am relying on my eye of storm dao to kill anything that doesn't manage to kill me within 18 seconds. Reached inner disciples while only at Organ refinement on rebirth 3 with this stupid yet effective build.
I had to reset saves before this twice due to the stat spreads I tried not being able to beat the wolves on floor eight by the time flesh remodling levels started taking 5-8 minutes to level up.
After nearly a week of mostly leaving it running while at work i have all* upgrades.
Past 60somthing I never seemed to have enough AA but finally got over the mithrill shortage.
Cheapest unit i can get (Demo) costs 5.3M
Next Runesmith is 14.1M, laser is
16.2M, turret is 21.1M and bulldozer is 16.3M.
(I have no luck enchantments on the cannon since its 7.9M but all other enchantments are maxed.)
Most annoying thing is currently the mountain vacuums up about 1/5th to 1/4th of the treasure before it even touches the ground.
