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Beat it, it's got a few painful bugs such as randomly placing things on occupied tiles. Biggest problem was figuring out how to get the resources needed to kill monsters faster than they spawn in. I was literally deleting soul 3s to make room once i found the gimmick.

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Thanks for playing and gratz on beating it!

Bugs with tiles are painful and very hard to track, I hope one day I will understand how my code works.

While play testing, we saw abundance of souls in a lot of runs. But some players were soft locking themselves couse of spending souls inefficient. We have special unit that can help with excessive resources)

Thanks for playing our game! We really appreciate it!