Beat it, it's got a few painful bugs such as randomly placing things on occupied tiles. Biggest problem was figuring out how to get the resources needed to kill monsters faster than they spawn in. I was literally deleting soul 3s to make room once i found the gimmick.
Thanks for playing and gratz on beating it!
Bugs with tiles are painful and very hard to track, I hope one day I will understand how my code works.
While play testing, we saw abundance of souls in a lot of runs. But some players were soft locking themselves couse of spending souls inefficient. We have special unit that can help with excessive resources)